My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions Firecracker Inferno Tower
Barbarian Barrel
Firecracker Barbarians Valkyrie Inferno Tower
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider Inferno Tower
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Barbarians Valkyrie Hog Rider
Fireball
Minions Firecracker Barbarians Hog Rider Inferno Tower
Poison
Minions Firecracker Barbarians Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Barbarians Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Earthquake Valkyrie Hog Rider Barbarians Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Earthquake Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant Firecracker Valkyrie
Firecracker
Hog Rider Minions Earthquake Valkyrie Giant
Barbarians
Hog Rider
Earthquake
Hog Rider Giant Firecracker
Valkyrie
Hog Rider Minions Firecracker Giant
Hog Rider
Minions Firecracker Earthquake Valkyrie Barbarians Giant
Giant
Minions Earthquake Firecracker Valkyrie Hog Rider
Inferno Tower

Defense Synergies 2 6

Minions
Valkyrie Firecracker Inferno Tower
Firecracker
Valkyrie Minions Earthquake Inferno Tower
Barbarians
Earthquake
Firecracker Inferno Tower
Valkyrie
Minions Firecracker Inferno Tower
Hog Rider
Giant
Inferno Tower
Minions Firecracker Earthquake Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Firecracker Valkyrie Inferno Tower
Barbarians Inferno Tower Minions Firecracker Valkyrie
Barbarians Inferno Tower Minions Valkyrie
Barbarians Inferno Tower Minions Firecracker Valkyrie
Firecracker Barbarians Earthquake Valkyrie
Minions Firecracker Earthquake Valkyrie
Minions Inferno Tower Firecracker
Earthquake Barbarians Valkyrie Inferno Tower
Barbarians Inferno Tower Minions
Firecracker Barbarians Valkyrie Inferno Tower
Minions Barbarians Valkyrie Firecracker Earthquake
Minions Inferno Tower Firecracker
Barbarians Inferno Tower Minions Earthquake Valkyrie
Valkyrie Minions Firecracker Barbarians Earthquake
Barbarians Inferno Tower
Barbarians Inferno Tower
Barbarians Minions Firecracker Valkyrie Inferno Tower
Minions Firecracker Barbarians Valkyrie
Earthquake Valkyrie Minions Firecracker Barbarians
Barbarians Inferno Tower
Valkyrie Minions Firecracker Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Inferno Tower
Firecracker Valkyrie
Barbarians Minions Valkyrie Inferno Tower
Valkyrie Barbarians Inferno Tower
Barbarians Inferno Tower Valkyrie
Firecracker Minions
Minions Barbarians Valkyrie Inferno Tower
Inferno Tower Barbarians Valkyrie
Minions Firecracker Barbarians Valkyrie Inferno Tower
Inferno Tower Barbarians
Minions Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie
Barbarians Valkyrie Inferno Tower
Firecracker Barbarians Valkyrie
Barbarians Inferno Tower Minions Firecracker Valkyrie
Minions Valkyrie Firecracker Barbarians Earthquake Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie
Firecracker
Earthquake
Earthquake Firecracker Barbarians Valkyrie
Firecracker Earthquake Valkyrie
Firecracker Minions
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Minions
Firecracker Earthquake Valkyrie
Firecracker
Earthquake Firecracker
Earthquake Minions Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Minions
Firecracker Earthquake
Firecracker Earthquake Valkyrie
Minions Earthquake
Earthquake Barbarians
Firecracker Earthquake Valkyrie
Firecracker Earthquake
Firecracker
Firecracker
Minions Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Minions Barbarians
Firecracker
Firecracker Valkyrie
Firecracker Earthquake
Firecracker
Minions Firecracker
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: