My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Balloon Electro Giant Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Sparky
Giant Snowball
Skeleton Dragons Hog Rider Balloon Princess
Zap
Firecracker Balloon Princess Sparky
Barbarian Barrel
Firecracker Princess Electro Wizard Sparky
The Log
Firecracker Hog Rider Princess Sparky
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Skeleton Dragons Princess
Royal Delivery
Firecracker Skeleton Dragons Hog Rider Balloon Princess Electro Wizard Sparky
Fireball
Firecracker Skeleton Dragons Hog Rider Balloon Princess Electro Wizard Sparky
Poison
Firecracker Skeleton Dragons Balloon Princess Electro Wizard Sparky
Lightning
Skeleton Dragons Balloon Electro Wizard Sparky
Rocket
Hog Rider Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Electro Giant Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Skeleton Dragons Hog Rider Electro Wizard Balloon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Skeleton Dragons Hog Rider

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Skeleton Dragons Balloon Princess Sparky
Skeleton Dragons
Firecracker Hog Rider Balloon
Hog Rider
Firecracker Skeleton Dragons Balloon Princess Electro Wizard
Balloon
Firecracker Skeleton Dragons Hog Rider Princess Electro Wizard Sparky
Electro Giant
Sparky
Princess
Firecracker Hog Rider Balloon Sparky
Electro Wizard
Hog Rider Balloon Sparky
Sparky
Firecracker Balloon Electro Giant Princess Electro Wizard

Defense Synergies 0 4

Firecracker
Skeleton Dragons Princess Electro Wizard
Skeleton Dragons
Firecracker Electro Wizard
Hog Rider
Balloon
Electro Giant
Princess
Firecracker
Electro Wizard
Firecracker Skeleton Dragons
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Electro Wizard Sparky
Sparky Firecracker Skeleton Dragons Electro Wizard
Sparky Skeleton Dragons Electro Wizard
Sparky Firecracker Skeleton Dragons Electro Wizard
Firecracker Princess Sparky
Firecracker Skeleton Dragons Electro Wizard
Skeleton Dragons Electro Wizard Firecracker Princess
Skeleton Dragons Electro Giant Electro Wizard Sparky
Sparky Princess
Firecracker Electro Wizard Sparky
Skeleton Dragons Electro Wizard Firecracker Electro Giant Princess
Skeleton Dragons Firecracker Princess Electro Wizard
Sparky Skeleton Dragons Electro Wizard
Sparky Firecracker Skeleton Dragons Princess Electro Wizard
Sparky Electro Wizard
Electro Giant Electro Wizard Sparky
Sparky Firecracker Skeleton Dragons Electro Wizard
Firecracker Skeleton Dragons Electro Wizard
Firecracker Skeleton Dragons Princess Electro Wizard
Sparky Electro Wizard
Skeleton Dragons Firecracker Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Electro Wizard Sparky
Electro Wizard Firecracker Skeleton Dragons
Electro Wizard Sparky
Electro Wizard Sparky
Sparky
Firecracker Skeleton Dragons Electro Giant Princess Electro Wizard
Sparky Electro Wizard
Sparky
Electro Wizard Firecracker Skeleton Dragons Sparky
Skeleton Dragons Sparky
Sparky
Electro Giant Electro Wizard
Sparky
Firecracker Skeleton Dragons Electro Giant Princess Sparky
Electro Giant Electro Wizard Sparky Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Electro Giant Princess Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Skeleton Dragons Sparky
Firecracker Skeleton Dragons Princess Electro Wizard
Skeleton Dragons Sparky
Firecracker Skeleton Dragons Sparky
Firecracker Skeleton Dragons Sparky
Firecracker Skeleton Dragons Electro Giant Princess
Firecracker Skeleton Dragons Princess Sparky
Firecracker Skeleton Dragons Princess
Firecracker Skeleton Dragons
Electro Wizard Sparky
Firecracker Skeleton Dragons Princess Electro Wizard Sparky
Firecracker Skeleton Dragons Princess
Firecracker Skeleton Dragons Princess Sparky
Firecracker Skeleton Dragons Princess
Princess Firecracker Skeleton Dragons Sparky
Firecracker Skeleton Dragons Princess Sparky
Firecracker Skeleton Dragons Princess Sparky
Sparky
Skeleton Dragons Sparky
Firecracker Skeleton Dragons Princess Electro Wizard Sparky
Firecracker Skeleton Dragons Electro Giant Princess
Skeleton Dragons Sparky
Skeleton Dragons Princess
Sparky
Skeleton Dragons
Firecracker Electro Giant Skeleton Dragons Princess Sparky
Firecracker Skeleton Dragons Princess Electro Wizard Sparky
Skeleton Dragons Princess Sparky
Firecracker Skeleton Dragons Sparky
Firecracker Skeleton Dragons Electro Giant Princess Electro Wizard Sparky
Electro Wizard Firecracker Skeleton Dragons Electro Giant
Sparky
Skeleton Dragons Sparky
Firecracker Skeleton Dragons Princess Electro Wizard Sparky
Sparky
Firecracker Princess Sparky
Electro Wizard Princess
Firecracker Skeleton Dragons Princess Electro Wizard
Firecracker Skeleton Dragons Princess Electro Wizard Sparky
Firecracker Skeleton Dragons Princess
Electro Giant Sparky
Firecracker Skeleton Dragons Sparky
Electro Giant Firecracker Skeleton Dragons Princess Electro Wizard Sparky
Firecracker Skeleton Dragons Princess Electro Wizard
Firecracker Electro Giant Princess Electro Wizard Sparky

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