My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill Fisherman
Giant Snowball
Goblin Gang Goblin Drill Fisherman
Zap
Goblin Gang Firecracker Inferno Tower Goblin Drill Fisherman
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Goblin Drill
The Log
Goblin Gang Firecracker Goblin Drill Fisherman
Earthquake
Goblin Gang Firecracker Inferno Tower Goblin Drill
Arrows
Goblin Gang Firecracker Goblin Drill
Royal Delivery
Goblin Gang Firecracker Goblin Drill Fisherman
Fireball
Goblin Gang Firecracker Inferno Tower Goblin Drill Fisherman
Poison
Goblin Gang Firecracker Inferno Tower Goblin Drill Fisherman
Lightning
Ice Golem Inferno Tower Fisherman
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Gang Firecracker Fisherman Goblin Drill Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ice Golem Fisherman Mega Knight
Goblin Gang
Ice Golem Firecracker Goblin Drill
Firecracker
Zap Goblin Gang Ice Golem Goblin Drill Fisherman Mega Knight
Ice Golem
Goblin Gang Zap Firecracker Goblin Drill
Inferno Tower
Goblin Drill
Goblin Gang Firecracker Ice Golem Mega Knight
Fisherman
Zap Firecracker Mega Knight
Mega Knight
Zap Firecracker Goblin Drill Fisherman

Defense Synergies 4 19

Zap
Mega Knight Goblin Gang Firecracker Ice Golem Inferno Tower Goblin Drill Fisherman
Goblin Gang
Inferno Tower Zap Firecracker Ice Golem Goblin Drill Fisherman
Firecracker
Ice Golem Zap Goblin Gang Inferno Tower Fisherman Mega Knight
Ice Golem
Firecracker Inferno Tower Zap Goblin Gang Fisherman Mega Knight
Inferno Tower
Goblin Gang Ice Golem Zap Firecracker Goblin Drill Fisherman Mega Knight
Goblin Drill
Zap Goblin Gang Inferno Tower
Fisherman
Zap Goblin Gang Firecracker Ice Golem Inferno Tower Mega Knight
Mega Knight
Zap Firecracker Ice Golem Inferno Tower Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem Inferno Tower
Inferno Tower Zap Goblin Gang Firecracker Goblin Drill Fisherman Mega Knight
Goblin Gang Inferno Tower Fisherman Mega Knight Goblin Drill
Inferno Tower Goblin Gang Firecracker Goblin Drill Fisherman Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker Mega Knight
Inferno Tower Zap Goblin Gang Firecracker
Zap Ice Golem Inferno Tower Mega Knight
Inferno Tower Goblin Gang Goblin Drill Fisherman
Goblin Gang Firecracker Ice Golem Inferno Tower Fisherman Mega Knight
Goblin Gang Zap Firecracker Ice Golem Goblin Drill Fisherman Mega Knight
Inferno Tower Zap Goblin Gang Firecracker
Inferno Tower Goblin Drill Mega Knight Zap Goblin Gang
Mega Knight Zap Goblin Gang Firecracker Goblin Drill
Inferno Tower Goblin Gang Goblin Drill Mega Knight
Inferno Tower Zap Goblin Gang Goblin Drill Fisherman Mega Knight
Mega Knight Goblin Gang Firecracker Inferno Tower Goblin Drill Fisherman
Mega Knight Zap Goblin Gang Firecracker Goblin Drill Fisherman
Zap Goblin Drill Firecracker Ice Golem Fisherman Mega Knight
Inferno Tower Goblin Drill Fisherman
Goblin Gang Mega Knight Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Ice Golem Inferno Tower Fisherman
Zap Goblin Gang Firecracker Ice Golem Fisherman Mega Knight
Goblin Gang Mega Knight Zap Ice Golem Inferno Tower Fisherman
Goblin Gang Mega Knight Zap Ice Golem Inferno Tower Fisherman
Inferno Tower Goblin Gang Goblin Drill Fisherman Mega Knight
Firecracker Zap Goblin Gang Ice Golem
Goblin Gang Ice Golem Inferno Tower
Inferno Tower Mega Knight Fisherman
Zap Mega Knight Firecracker Ice Golem Inferno Tower
Inferno Tower Goblin Gang Goblin Drill
Mega Knight Inferno Tower
Mega Knight Zap
Mega Knight Goblin Gang Ice Golem Inferno Tower
Firecracker Mega Knight
Goblin Gang Inferno Tower Zap Firecracker Ice Golem Goblin Drill Fisherman
Mega Knight Zap Firecracker Ice Golem Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Goblin Drill
Firecracker Zap Fisherman
Goblin Drill
Firecracker Ice Golem
Zap Firecracker Mega Knight
Firecracker Zap Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker Fisherman
Goblin Gang Fisherman
Firecracker Zap Fisherman
Zap Firecracker
Firecracker Ice Golem Fisherman
Firecracker Fisherman
Zap Firecracker Ice Golem Fisherman
Zap Firecracker Goblin Drill
Firecracker Mega Knight
Fisherman
Zap Firecracker Fisherman Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Fisherman
Zap Goblin Drill
Zap Firecracker Ice Golem Mega Knight
Fisherman
Firecracker Zap Fisherman
Zap Fisherman Mega Knight
Zap Firecracker Fisherman
Zap Firecracker Ice Golem
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Goblin Gang
Zap Firecracker
Goblin Gang Firecracker Mega Knight
Zap Firecracker Ice Golem
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Mega Knight

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