My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Clone Giant Skeleton Sparky
Giant Snowball
Fire Spirit Bats Minion Horde Clone
Zap
Fire Spirit Bats Firecracker Minion Horde Clone Sparky
Barbarian Barrel
Fire Spirit Firecracker Clone Giant Skeleton Sparky
The Log
Fire Spirit Firecracker Clone Giant Skeleton Sparky
Earthquake
Firecracker Clone
Arrows
Fire Spirit Bats Firecracker Minion Horde Clone
Royal Delivery
Fire Spirit Bats Firecracker Minion Horde Clone Giant Skeleton Sparky
Fireball
Firecracker Minion Horde Clone Sparky
Poison
Bats Firecracker Minion Horde Clone Sparky
Lightning
Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Firecracker Clone Minion Horde Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Sparky
Bats
Giant Skeleton Firecracker Clone Sparky
Firecracker
Bats Giant Skeleton Sparky
Minion Horde
Clone Giant Skeleton Sparky
Clone
Giant Skeleton Bats Minion Horde Sparky
Giant Skeleton
Bats Clone Fire Spirit Firecracker Minion Horde The Log Sparky
The Log
Giant Skeleton Sparky
Sparky
Fire Spirit Bats Firecracker Minion Horde Clone Giant Skeleton The Log

Defense Synergies 1 13

Fire Spirit
Firecracker Giant Skeleton The Log Sparky
Bats
Firecracker Giant Skeleton The Log Sparky
Firecracker
The Log Fire Spirit Bats Giant Skeleton
Minion Horde
The Log Sparky
Clone
Giant Skeleton
Fire Spirit Bats Firecracker The Log
The Log
Firecracker Fire Spirit Bats Minion Horde Giant Skeleton Sparky
Sparky
Fire Spirit Bats Minion Horde The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde The Log Sparky
Minion Horde Sparky Bats Firecracker The Log
Minion Horde Sparky Fire Spirit Bats Giant Skeleton
Minion Horde Sparky Bats Firecracker
Firecracker Giant Skeleton The Log Sparky
The Log Fire Spirit Bats Firecracker
Bats Minion Horde Fire Spirit Firecracker
Giant Skeleton The Log Sparky
Minion Horde Sparky
Fire Spirit Firecracker Minion Horde Giant Skeleton Sparky
Bats Minion Horde Firecracker Giant Skeleton The Log
Minion Horde Bats Firecracker
Minion Horde Sparky Fire Spirit Bats Giant Skeleton The Log
Fire Spirit Sparky Bats Firecracker Minion Horde The Log
Sparky Minion Horde
Minion Horde The Log Sparky
Minion Horde Sparky Bats Firecracker
Fire Spirit Bats Firecracker Minion Horde The Log
The Log Fire Spirit Bats Firecracker Giant Skeleton
Sparky
Fire Spirit Bats Firecracker Minion Horde Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Firecracker The Log
Giant Skeleton Bats Minion Horde The Log Sparky
Giant Skeleton Bats Minion Horde The Log Sparky
Giant Skeleton Minion Horde Sparky
Fire Spirit Firecracker Bats Minion Horde
Sparky Bats Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Sparky
Minion Horde Giant Skeleton Bats Firecracker The Log Sparky
Minion Horde Sparky
Bats Minion Horde Giant Skeleton Sparky
Giant Skeleton The Log
Giant Skeleton Minion Horde Sparky
Firecracker Minion Horde Sparky
Sparky Bats Firecracker Minion Horde Giant Skeleton The Log
Bats Firecracker Minion Horde Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Giant Skeleton The Log Sparky
Firecracker The Log
Minion Horde Giant Skeleton The Log Sparky
Firecracker Giant Skeleton The Log Sparky
Fire Spirit Firecracker Minion Horde The Log Sparky
Firecracker Fire Spirit Bats Minion Horde
Fire Spirit Firecracker Minion Horde The Log Sparky
The Log Fire Spirit Firecracker
The Log Firecracker
Fire Spirit Bats Minion Horde Sparky
Firecracker Minion Horde The Log Sparky
Fire Spirit Firecracker
Fire Spirit Firecracker The Log Sparky
Firecracker Minion Horde
Firecracker The Log Sparky
Firecracker Minion Horde The Log Sparky
Firecracker Minion Horde The Log Sparky
Sparky
Bats Minion Horde Sparky
Fire Spirit Firecracker The Log Sparky
Fire Spirit Firecracker The Log
Minion Horde Giant Skeleton The Log Sparky
The Log Sparky
Minion Horde The Log
Firecracker The Log Fire Spirit Sparky
Minion Horde
Firecracker The Log Sparky
The Log Sparky
Firecracker The Log Sparky
Fire Spirit Bats Firecracker Minion Horde Sparky
Bats Firecracker Minion Horde
Minion Horde Sparky
Minion Horde The Log Sparky
Firecracker Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Firecracker The Log Sparky
Minion Horde Fire Spirit Bats
Fire Spirit Firecracker
The Log
Firecracker Minion Horde Sparky
The Log Firecracker
Giant Skeleton Sparky
Firecracker Minion Horde Sparky
Bats Firecracker Minion Horde Giant Skeleton The Log Sparky
Firecracker Bats
Firecracker Giant Skeleton The Log Sparky
Sparky
Firecracker Sparky

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