My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Giant Skeleton Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Dark Prince Giant Skeleton
Giant Snowball
Guards Clone Lumberjack
Zap
Firecracker Guards Clone Dark Prince
Barbarian Barrel
Firecracker Guards Clone Dark Prince Giant Skeleton Ice Wizard Lumberjack
The Log
Firecracker Guards Clone Dark Prince Giant Skeleton Lumberjack
Earthquake
Firecracker Guards Clone
Arrows
Firecracker Guards Clone
Royal Delivery
Firecracker Guards Clone Dark Prince Giant Skeleton Ice Wizard Lumberjack
Fireball
Firecracker Clone Ice Wizard Lumberjack
Poison
Firecracker Guards Clone Ice Wizard
Lightning
Dark Prince Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Dark Prince Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Clone Ice Wizard Fireball Dark Prince Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Clone Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince Giant Skeleton Lumberjack
Fireball
Dark Prince
Guards
Clone Lumberjack
Clone
Giant Skeleton Guards Lumberjack
Dark Prince
Firecracker Fireball Ice Wizard Lumberjack
Giant Skeleton
Clone Firecracker Ice Wizard Lumberjack
Ice Wizard
Dark Prince Giant Skeleton Lumberjack
Lumberjack
Firecracker Guards Clone Dark Prince Giant Skeleton Ice Wizard

Defense Synergies 0 15

Firecracker
Guards Dark Prince Giant Skeleton Ice Wizard Lumberjack
Fireball
Dark Prince Ice Wizard Lumberjack
Guards
Firecracker Giant Skeleton Ice Wizard Lumberjack
Clone
Dark Prince
Firecracker Fireball Ice Wizard
Giant Skeleton
Firecracker Guards Ice Wizard Lumberjack
Ice Wizard
Firecracker Fireball Guards Dark Prince Giant Skeleton Lumberjack
Lumberjack
Firecracker Fireball Guards Giant Skeleton Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Lumberjack Firecracker Dark Prince Ice Wizard
Lumberjack Dark Prince Giant Skeleton Ice Wizard
Lumberjack Firecracker Guards Dark Prince Ice Wizard
Firecracker Fireball Dark Prince Giant Skeleton Lumberjack
Fireball Firecracker Guards Dark Prince Ice Wizard Lumberjack
Firecracker Fireball Ice Wizard
Fireball Giant Skeleton
Ice Wizard Lumberjack
Guards Firecracker Dark Prince Giant Skeleton Ice Wizard Lumberjack
Guards Ice Wizard Firecracker Fireball Dark Prince Giant Skeleton Lumberjack
Firecracker Fireball Ice Wizard
Lumberjack Fireball Guards Dark Prince Giant Skeleton Ice Wizard
Fireball Firecracker Guards Dark Prince Lumberjack
Lumberjack
Fireball Lumberjack
Firecracker Fireball Dark Prince Lumberjack
Fireball Firecracker Guards Dark Prince Ice Wizard Lumberjack
Firecracker Fireball Guards Dark Prince Giant Skeleton Ice Wizard Lumberjack
Lumberjack
Dark Prince Firecracker Fireball Guards Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Dark Prince Giant Skeleton
Fireball Firecracker Lumberjack
Guards Giant Skeleton Lumberjack Dark Prince
Guards Dark Prince Giant Skeleton Lumberjack Fireball
Giant Skeleton Guards Dark Prince Lumberjack
Firecracker Fireball Ice Wizard
Guards Dark Prince Fireball Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Dark Prince Lumberjack
Giant Skeleton Firecracker Fireball Dark Prince
Guards
Guards Dark Prince Giant Skeleton Lumberjack
Fireball Guards Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Fireball Guards Lumberjack
Firecracker Fireball
Guards Firecracker Fireball Dark Prince Giant Skeleton Lumberjack
Firecracker Fireball Dark Prince Giant Skeleton Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Giant Skeleton
Firecracker Fireball Ice Wizard
Fireball Giant Skeleton
Firecracker Fireball Guards Dark Prince Giant Skeleton
Fireball Firecracker Dark Prince
Firecracker Fireball Ice Wizard
Firecracker
Fireball Firecracker Ice Wizard
Fireball Firecracker
Fireball Guards Lumberjack
Firecracker Fireball Dark Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Firecracker Fireball
Fireball Giant Skeleton
Fireball
Fireball
Firecracker Fireball Dark Prince Ice Wizard
Firecracker Fireball Ice Wizard
Fireball
Fireball Firecracker
Firecracker Fireball Ice Wizard
Firecracker Fireball Guards
Fireball
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Fireball Guards Dark Prince
Fireball Firecracker Ice Wizard
Fireball
Fireball Firecracker Dark Prince Lumberjack
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Dark Prince
Firecracker Fireball Guards Giant Skeleton
Firecracker Fireball
Firecracker Fireball Dark Prince Giant Skeleton
Fireball Firecracker

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