My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Electro Dragon Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Electro Dragon
Zap
Firecracker Furnace Goblin Giant
Barbarian Barrel
Firecracker Furnace
The Log
Firecracker Furnace
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Electro Dragon
Fireball
Firecracker Furnace Electro Dragon
Poison
Firecracker Furnace Electro Dragon
Lightning
Furnace Electro Dragon
Rocket
Furnace Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Furnace Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Fireball Furnace Electro Dragon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Giant Mega Knight
Firecracker
Goblin Giant Mega Knight
Fireball
Arrows Goblin Giant The Log Mega Knight
Furnace
Electro Dragon Goblin Giant
Electro Dragon
Furnace Goblin Giant Mega Knight
Goblin Giant
Fireball Arrows Firecracker Furnace Electro Dragon The Log
The Log
Fireball Goblin Giant Mega Knight
Mega Knight
Arrows Firecracker Fireball Electro Dragon The Log

Defense Synergies 4 8

Arrows
Mega Knight Fireball Furnace
Firecracker
The Log Electro Dragon Mega Knight
Fireball
Goblin Giant The Log Arrows Mega Knight
Furnace
Arrows
Electro Dragon
Firecracker The Log
Goblin Giant
Fireball The Log
The Log
Firecracker Fireball Electro Dragon Goblin Giant Mega Knight
Mega Knight
Arrows Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon Goblin Giant The Log
Firecracker Furnace Electro Dragon The Log Mega Knight
Furnace Mega Knight Electro Dragon
Firecracker Furnace Electro Dragon Mega Knight
Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball The Log Firecracker Furnace Electro Dragon Mega Knight
Furnace Arrows Firecracker Fireball Electro Dragon
Arrows Fireball Electro Dragon Goblin Giant The Log Mega Knight
Furnace
Firecracker Mega Knight
Arrows Firecracker Fireball Furnace Electro Dragon Goblin Giant The Log Mega Knight
Arrows Firecracker Fireball Furnace Electro Dragon
Furnace Mega Knight Fireball Electro Dragon The Log
Fireball Mega Knight Arrows Firecracker Furnace Electro Dragon The Log
Furnace Mega Knight
Fireball Furnace The Log Mega Knight
Mega Knight Arrows Firecracker Fireball Furnace Electro Dragon
Arrows Fireball Mega Knight Firecracker Furnace Electro Dragon The Log
Arrows Furnace The Log Firecracker Fireball Electro Dragon Mega Knight
Mega Knight Arrows Firecracker Fireball Furnace Electro Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Furnace
Fireball Arrows Firecracker Electro Dragon The Log Mega Knight
Mega Knight Furnace Electro Dragon Goblin Giant The Log
Mega Knight Fireball Goblin Giant The Log
Goblin Giant Mega Knight
Arrows Firecracker Fireball Furnace Electro Dragon Goblin Giant
Fireball Furnace Goblin Giant
Mega Knight Goblin Giant
Electro Dragon Mega Knight Firecracker Fireball The Log
Goblin Giant
Mega Knight Electro Dragon
Mega Knight Arrows Fireball Goblin Giant The Log
Mega Knight Fireball Goblin Giant
Firecracker Fireball Furnace Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball Furnace Goblin Giant The Log
Arrows Mega Knight Firecracker Fireball Electro Dragon The Log
Arrows Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Fireball Electro Dragon The Log
Arrows Fireball Electro Dragon Goblin Giant The Log
Arrows Firecracker Fireball The Log
Fireball Arrows Firecracker Furnace The Log Mega Knight
Arrows Firecracker Fireball Furnace Electro Dragon Goblin Giant
Arrows Firecracker Furnace The Log
Arrows Fireball The Log Firecracker Electro Dragon
Arrows Fireball The Log Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Arrows Fireball Electro Dragon The Log
Fireball Arrows Firecracker Electro Dragon
Firecracker Fireball The Log
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Furnace The Log
Arrows Firecracker Fireball Furnace Electro Dragon The Log
Arrows Firecracker Fireball Furnace Electro Dragon The Log Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Electro Dragon The Log Mega Knight
Arrows Firecracker Fireball Electro Dragon The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Fireball Electro Dragon The Log
Arrows Firecracker The Log Fireball Furnace Electro Dragon Mega Knight
Arrows Firecracker Fireball The Log Electro Dragon
Fireball Arrows Electro Dragon The Log Mega Knight
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Furnace Electro Dragon
Electro Dragon Firecracker Fireball
Fireball
Arrows Fireball Electro Dragon The Log Mega Knight
Arrows Firecracker Fireball Electro Dragon
Mega Knight
Arrows Firecracker Fireball The Log
Fireball Electro Dragon
Fireball Arrows Firecracker Electro Dragon
Arrows The Log Fireball
Fireball Firecracker Electro Dragon Mega Knight
Arrows The Log Firecracker Fireball Electro Dragon
Arrows Fireball
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball The Log
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Goblin Giant The Log Mega Knight
Fireball Firecracker Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: