My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Goblin Giant Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Clone
Giant Snowball
Goblin Gang Barbarians Goblin Barrel Clone Princess
Zap
Goblin Gang Firecracker Goblin Barrel Clone Goblin Giant Princess
Barbarian Barrel
Goblin Gang Firecracker Barbarians Goblin Barrel Clone Princess
The Log
Goblin Gang Firecracker Barbarians Goblin Barrel Clone Princess
Earthquake
Goblin Gang Firecracker Barbarians Goblin Barrel Clone
Arrows
Goblin Gang Firecracker Goblin Barrel Clone Princess
Royal Delivery
Goblin Gang Firecracker Barbarians Goblin Barrel Clone Princess
Fireball
Goblin Gang Firecracker Barbarians Goblin Barrel Clone Princess
Poison
Goblin Gang Firecracker Barbarians Clone Princess
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Clone Princess Barbarians Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Goblin Barrel Clone

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Clone Goblin Giant Princess
Firecracker
Goblin Gang Goblin Barrel Goblin Giant Princess Mega Knight
Barbarians
Goblin Barrel
Goblin Gang Firecracker Clone Goblin Giant Princess Mega Knight
Clone
Goblin Gang Goblin Barrel Goblin Giant
Goblin Giant
Goblin Gang Firecracker Goblin Barrel Clone
Princess
Goblin Gang Firecracker Goblin Barrel Mega Knight
Mega Knight
Firecracker Goblin Barrel Princess

Defense Synergies 0 7

Goblin Gang
Firecracker Barbarians Princess
Firecracker
Goblin Gang Princess Mega Knight
Barbarians
Goblin Gang
Goblin Barrel
Clone
Goblin Giant
Princess
Princess
Goblin Gang Firecracker Goblin Giant Mega Knight
Mega Knight
Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant
Barbarians Goblin Gang Firecracker Mega Knight
Goblin Gang Barbarians Mega Knight
Barbarians Goblin Gang Firecracker Mega Knight
Firecracker Barbarians Princess Mega Knight
Goblin Gang Firecracker Mega Knight
Goblin Gang Firecracker Princess
Barbarians Goblin Giant Mega Knight
Barbarians Goblin Gang Princess
Goblin Gang Firecracker Barbarians Mega Knight
Goblin Gang Barbarians Firecracker Goblin Giant Princess Mega Knight
Goblin Gang Firecracker Princess
Barbarians Mega Knight Goblin Gang
Mega Knight Goblin Gang Firecracker Barbarians Princess
Barbarians Goblin Gang Mega Knight
Barbarians Goblin Gang Mega Knight
Barbarians Mega Knight Goblin Gang Firecracker
Mega Knight Goblin Gang Firecracker Barbarians
Firecracker Barbarians Princess Mega Knight
Barbarians
Goblin Gang Mega Knight Firecracker Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight
Goblin Gang Firecracker Mega Knight
Goblin Gang Barbarians Mega Knight Goblin Giant
Goblin Gang Mega Knight Barbarians Goblin Giant
Barbarians Goblin Gang Goblin Giant Mega Knight
Firecracker Goblin Gang Goblin Giant Princess
Goblin Gang Barbarians Goblin Giant
Mega Knight Barbarians Goblin Giant
Mega Knight Firecracker Barbarians
Goblin Gang Barbarians Goblin Giant
Mega Knight Barbarians
Mega Knight Barbarians Goblin Giant
Barbarians Mega Knight Goblin Gang Goblin Giant
Firecracker Barbarians Princess Mega Knight
Goblin Gang Barbarians Firecracker Goblin Giant
Mega Knight Firecracker Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Goblin Giant
Firecracker Barbarians
Firecracker Mega Knight
Firecracker Goblin Giant Princess
Firecracker Princess
Firecracker Princess
Firecracker
Goblin Gang
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess Mega Knight
Firecracker Princess Mega Knight
Firecracker Princess Mega Knight
Mega Knight
Princess
Barbarians
Firecracker Princess Mega Knight
Firecracker Princess
Princess Mega Knight
Firecracker
Firecracker Princess
Firecracker
Mega Knight
Firecracker Princess
Mega Knight
Firecracker Princess
Goblin Gang Barbarians Princess
Firecracker Princess
Goblin Gang Firecracker Princess Mega Knight
Firecracker Princess
Firecracker Mega Knight
Goblin Gang Firecracker Princess
Firecracker Princess
Firecracker Goblin Giant Princess Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: