My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Goblin Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse Goblin Barrel Goblin Drill
Giant Snowball
Goblin Curse Goblin Barrel Goblin Drill
Zap
Firecracker Goblin Curse Goblin Barrel Goblin Drill Goblin Giant
Barbarian Barrel
Firecracker Goblin Curse Goblin Barrel Goblin Drill
The Log
Firecracker Goblin Demolisher Goblin Curse Goblin Barrel Goblin Drill
Earthquake
Firecracker Goblin Barrel Goblin Drill
Arrows
Firecracker Goblin Curse Goblin Barrel Goblin Drill
Royal Delivery
Firecracker Goblin Demolisher Goblin Barrel Goblin Drill
Fireball
Firecracker Goblin Barrel Goblin Drill
Poison
Firecracker Goblin Curse Goblin Drill
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Curse Goblin Drill Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Firecracker Goblin Barrel Goblin Demolisher Goblin Drill Goblin Machine Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Firecracker Goblin Barrel Goblin Demolisher

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Goblin Drill Goblin Giant Monk
Goblin Demolisher
Goblin Curse
Goblin Barrel
Firecracker Goblin Drill Goblin Giant
Goblin Drill
Firecracker Goblin Barrel
Goblin Giant
Firecracker Goblin Barrel
Goblin Machine
Monk
Firecracker

Defense Synergies 0 0

Firecracker
Goblin Demolisher
Goblin Curse
Goblin Barrel
Goblin Drill
Goblin Giant
Goblin Machine
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant
Firecracker Goblin Curse Goblin Drill Monk
Goblin Curse Goblin Drill
Firecracker Goblin Curse Goblin Drill Monk
Firecracker Monk
Firecracker
Firecracker Goblin Curse
Goblin Giant Monk
Goblin Curse Goblin Drill
Firecracker
Goblin Curse Firecracker Goblin Drill Goblin Giant
Firecracker Goblin Curse
Goblin Drill Goblin Curse
Firecracker Goblin Curse Goblin Drill
Goblin Curse Goblin Drill
Monk Goblin Curse Goblin Drill
Firecracker Goblin Drill
Firecracker Goblin Drill
Goblin Drill Firecracker Goblin Curse
Goblin Curse Goblin Drill
Firecracker Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Monk
Goblin Giant
Goblin Giant Monk
Goblin Curse Goblin Drill Goblin Giant
Firecracker Goblin Curse Goblin Giant Monk
Goblin Giant
Goblin Curse Goblin Giant
Firecracker Monk
Goblin Curse Goblin Drill Goblin Giant
Monk Goblin Giant
Goblin Curse Goblin Giant
Firecracker Goblin Curse
Firecracker Goblin Drill Goblin Giant Monk
Firecracker Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill Monk
Firecracker Monk Goblin Curse
Goblin Drill Goblin Giant
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse Goblin Giant Monk
Firecracker
Firecracker Goblin Curse
Monk Firecracker
Firecracker Monk
Monk Firecracker Goblin Curse
Firecracker
Firecracker Monk
Firecracker
Firecracker Goblin Drill
Firecracker
Monk
Firecracker Monk
Firecracker Goblin Curse Monk
Monk
Monk
Goblin Drill Monk
Firecracker Goblin Curse
Firecracker Monk
Monk
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker
Firecracker Monk
Firecracker Goblin Curse Monk
Firecracker Goblin Curse Monk
Firecracker
Firecracker
Monk
Firecracker
Firecracker
Firecracker
Firecracker Goblin Giant Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: