My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill
Zap
Firecracker Guards Goblin Drill
Barbarian Barrel
Firecracker Guards Goblin Drill Ice Wizard
The Log
Firecracker Guards Goblin Drill
Earthquake
Firecracker Guards Goblin Drill
Arrows
Firecracker Guards Goblin Drill
Royal Delivery
Firecracker Guards Goblin Drill Bowler Ice Wizard
Fireball
Firecracker Goblin Drill Bowler Ice Wizard
Poison
Firecracker Guards Goblin Drill Ice Wizard
Lightning
Bowler Ice Wizard Monk
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Goblin Drill Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Tornado Ice Wizard Goblin Drill Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Tornado

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Bowler
Firecracker
Tornado Goblin Drill Bowler Monk
Guards
Tornado
Firecracker Bowler Ice Wizard
Goblin Drill
Arrows Firecracker
Bowler
Arrows Firecracker Tornado Ice Wizard
Ice Wizard
Tornado Bowler
Monk
Firecracker

Defense Synergies 2 12

Arrows
Tornado Bowler Ice Wizard Monk
Firecracker
Guards Tornado Ice Wizard
Guards
Firecracker Goblin Drill Ice Wizard
Tornado
Bowler Ice Wizard Arrows Firecracker Goblin Drill
Goblin Drill
Guards Tornado Ice Wizard
Bowler
Tornado Arrows Ice Wizard
Ice Wizard
Tornado Arrows Firecracker Guards Goblin Drill Bowler
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Firecracker Goblin Drill Ice Wizard Monk
Tornado Bowler Goblin Drill Ice Wizard
Firecracker Guards Goblin Drill Bowler Ice Wizard Monk
Arrows Firecracker Tornado Bowler Monk
Arrows Tornado Bowler Firecracker Guards Ice Wizard
Tornado Arrows Firecracker Ice Wizard
Bowler Arrows Monk
Tornado Goblin Drill Ice Wizard
Guards Tornado Firecracker Bowler Ice Wizard
Guards Ice Wizard Arrows Firecracker Tornado Goblin Drill Bowler
Arrows Firecracker Tornado Ice Wizard
Goblin Drill Bowler Guards Ice Wizard
Bowler Arrows Firecracker Guards Tornado Goblin Drill
Goblin Drill
Tornado Monk Goblin Drill Bowler
Arrows Firecracker Tornado Goblin Drill Bowler
Arrows Firecracker Guards Tornado Goblin Drill Bowler Ice Wizard
Arrows Tornado Goblin Drill Firecracker Guards Bowler Ice Wizard
Tornado Goblin Drill
Bowler Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler
Arrows Firecracker Bowler Monk
Guards Bowler
Guards Bowler Tornado Monk
Guards Goblin Drill Bowler
Arrows Firecracker Tornado Ice Wizard Monk
Guards Bowler Ice Wizard
Firecracker Tornado Monk
Guards Goblin Drill
Guards Bowler
Monk Arrows Guards Tornado Bowler
Bowler Guards
Firecracker Bowler
Guards Firecracker Tornado Goblin Drill Bowler Monk
Arrows Bowler Firecracker Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Goblin Drill Monk
Arrows Firecracker Monk Tornado Bowler Ice Wizard
Arrows Goblin Drill
Arrows Firecracker Guards
Arrows Firecracker Bowler
Arrows Firecracker Tornado Ice Wizard Monk
Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado Bowler Ice Wizard
Arrows Monk Firecracker Tornado
Guards Tornado Bowler
Firecracker Monk Arrows Tornado Bowler
Monk Arrows Firecracker Tornado
Firecracker Bowler
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker Goblin Drill Bowler
Arrows Firecracker Bowler
Monk Arrows Tornado
Arrows Firecracker Bowler Monk
Arrows Firecracker Tornado Bowler Monk
Bowler Monk
Arrows Tornado
Tornado Bowler Monk
Arrows Goblin Drill Monk
Arrows Firecracker Tornado Bowler Ice Wizard
Arrows Firecracker Tornado Bowler Ice Wizard Monk
Arrows Tornado Bowler Monk
Arrows Firecracker Tornado
Arrows Firecracker Tornado Ice Wizard
Firecracker Guards
Bowler
Arrows
Arrows Firecracker Monk
Arrows Firecracker Bowler Monk
Guards
Arrows Firecracker Tornado Ice Wizard Monk
Arrows
Firecracker Bowler
Arrows Firecracker Bowler
Monk Arrows Tornado
Firecracker
Firecracker Guards Tornado Bowler
Firecracker Tornado
Firecracker Tornado Bowler Monk
Firecracker Bowler Monk

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