My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Bowler Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Curse Skeleton Army
Giant Snowball
Spear Goblins Hog Rider Goblin Curse Skeleton Army
Zap
Spear Goblins Firecracker Goblin Curse Skeleton Army
Barbarian Barrel
Spear Goblins Firecracker Goblin Curse Skeleton Army Electro Wizard
The Log
Spear Goblins Firecracker Hog Rider Goblin Curse Skeleton Army
Earthquake
Spear Goblins Firecracker Hog Rider Skeleton Army
Arrows
Spear Goblins Firecracker Goblin Curse Skeleton Army
Royal Delivery
Spear Goblins Firecracker Hog Rider Skeleton Army Bowler Electro Wizard
Fireball
Firecracker Hog Rider Skeleton Army Bowler Electro Wizard
Poison
Spear Goblins Firecracker Goblin Curse Skeleton Army Electro Wizard
Lightning
Bowler Electro Wizard Goblinstein
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Curse Firecracker Skeleton Army Hog Rider Electro Wizard Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Goblin Curse Firecracker Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Firecracker Goblin Curse Bowler
Firecracker
Hog Rider Spear Goblins Bowler
Hog Rider
Spear Goblins Firecracker Bowler Electro Wizard
Goblin Curse
Spear Goblins Bowler
Skeleton Army
Bowler
Spear Goblins Firecracker Hog Rider Goblin Curse Electro Wizard
Electro Wizard
Hog Rider Bowler
Goblinstein

Defense Synergies 0 8

Spear Goblins
Firecracker Skeleton Army Bowler Electro Wizard
Firecracker
Spear Goblins Skeleton Army Electro Wizard
Hog Rider
Goblin Curse
Skeleton Army
Spear Goblins Firecracker Electro Wizard
Bowler
Spear Goblins Electro Wizard
Electro Wizard
Spear Goblins Firecracker Skeleton Army Bowler
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Firecracker Electro Wizard
Skeleton Army Firecracker Goblin Curse Electro Wizard
Skeleton Army Bowler Goblin Curse Electro Wizard
Skeleton Army Firecracker Goblin Curse Bowler Electro Wizard
Firecracker Skeleton Army Bowler
Skeleton Army Bowler Spear Goblins Firecracker Electro Wizard
Electro Wizard Spear Goblins Firecracker Goblin Curse
Bowler Electro Wizard
Goblin Curse Skeleton Army
Skeleton Army Spear Goblins Firecracker Bowler Electro Wizard
Goblin Curse Skeleton Army Electro Wizard Spear Goblins Firecracker Bowler
Spear Goblins Firecracker Goblin Curse Electro Wizard
Skeleton Army Bowler Goblin Curse Electro Wizard
Skeleton Army Bowler Firecracker Goblin Curse Electro Wizard
Skeleton Army Goblin Curse Electro Wizard
Skeleton Army Goblin Curse Bowler Electro Wizard
Firecracker Skeleton Army Bowler Electro Wizard
Spear Goblins Firecracker Skeleton Army Bowler Electro Wizard
Spear Goblins Firecracker Goblin Curse Bowler Electro Wizard
Goblin Curse Electro Wizard
Skeleton Army Bowler Spear Goblins Firecracker Goblin Curse Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Bowler Electro Wizard
Electro Wizard Firecracker Bowler
Skeleton Army Spear Goblins Bowler Electro Wizard
Skeleton Army Bowler Electro Wizard
Goblin Curse Skeleton Army Bowler
Firecracker Goblin Curse Electro Wizard
Skeleton Army Spear Goblins Bowler Electro Wizard
Goblin Curse Skeleton Army
Electro Wizard Spear Goblins Firecracker Skeleton Army
Goblin Curse Skeleton Army
Bowler
Skeleton Army Bowler Electro Wizard
Skeleton Army Bowler Goblin Curse
Firecracker Goblin Curse Skeleton Army Bowler
Skeleton Army Electro Wizard Spear Goblins Firecracker Bowler
Bowler Firecracker Goblin Curse Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse Bowler Electro Wizard
Firecracker
Firecracker Goblin Curse Bowler
Firecracker Spear Goblins Goblin Curse
Firecracker Bowler
Firecracker Goblin Curse Bowler
Firecracker
Bowler Electro Wizard
Firecracker Bowler Electro Wizard
Firecracker Goblin Curse
Firecracker Bowler
Firecracker
Firecracker
Spear Goblins Firecracker Bowler
Firecracker Bowler
Firecracker Bowler Electro Wizard
Firecracker Goblin Curse Bowler
Bowler
Bowler
Firecracker Goblin Curse Bowler
Firecracker Bowler Electro Wizard
Bowler
Firecracker Goblin Curse
Firecracker Goblin Curse Electro Wizard
Electro Wizard Firecracker
Bowler
Firecracker Electro Wizard
Firecracker Goblin Curse Bowler
Electro Wizard Spear Goblins Skeleton Army
Firecracker Goblin Curse Electro Wizard
Firecracker Bowler Electro Wizard
Firecracker Bowler
Firecracker
Firecracker Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Electro Wizard
Firecracker Bowler

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