My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Guards
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Elite Barbarians Goblin Cage Guards
The Log
Firecracker Elite Barbarians Goblin Cage Guards
Earthquake
Firecracker Goblin Cage Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Elite Barbarians Goblin Cage Guards
Fireball
Firecracker Elite Barbarians Goblin Cage
Poison
Bats Firecracker Goblin Cage Guards
Lightning
Elite Barbarians Goblin Cage
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Guards Goblin Cage Freeze Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elite Barbarians Goblin Cage Rage
Firecracker
Bats Elite Barbarians Goblin Cage Mega Knight
Elite Barbarians
Rage Bats Firecracker Mega Knight
Goblin Cage
Bats Firecracker
Rage
Elite Barbarians Bats
Guards
Freeze
Mega Knight
Bats Firecracker Elite Barbarians

Defense Synergies 0 10

Bats
Firecracker Goblin Cage Freeze Mega Knight
Firecracker
Bats Goblin Cage Guards Mega Knight
Elite Barbarians
Mega Knight
Goblin Cage
Bats Firecracker Guards
Rage
Guards
Firecracker Goblin Cage
Freeze
Bats Mega Knight
Mega Knight
Bats Firecracker Elite Barbarians Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage
Elite Barbarians Bats Firecracker Goblin Cage Mega Knight
Goblin Cage Mega Knight Bats Elite Barbarians Freeze
Elite Barbarians Goblin Cage Bats Firecracker Guards Mega Knight
Firecracker Elite Barbarians Goblin Cage Mega Knight
Freeze Bats Firecracker Guards Mega Knight
Bats Firecracker Goblin Cage Freeze
Goblin Cage Mega Knight
Elite Barbarians Goblin Cage
Elite Barbarians Guards Firecracker Mega Knight
Bats Guards Firecracker Freeze Mega Knight
Bats Firecracker
Goblin Cage Mega Knight Bats Elite Barbarians Guards Freeze
Mega Knight Bats Firecracker Goblin Cage Guards Freeze
Elite Barbarians Goblin Cage Mega Knight
Elite Barbarians Goblin Cage Freeze Mega Knight
Mega Knight Bats Firecracker Elite Barbarians Goblin Cage
Goblin Cage Mega Knight Bats Firecracker Elite Barbarians Guards
Goblin Cage Freeze Bats Firecracker Guards Mega Knight
Elite Barbarians Goblin Cage
Mega Knight Bats Firecracker Elite Barbarians Guards
Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Elite Barbarians Goblin Cage
Firecracker Elite Barbarians Mega Knight
Guards Mega Knight Bats Elite Barbarians Goblin Cage
Guards Mega Knight Bats Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage Guards Mega Knight
Firecracker Bats Freeze
Guards Bats Elite Barbarians Goblin Cage
Mega Knight Elite Barbarians Goblin Cage
Goblin Cage Freeze Mega Knight Bats Firecracker Elite Barbarians
Goblin Cage Guards
Mega Knight Bats Elite Barbarians Goblin Cage Guards
Mega Knight Elite Barbarians Goblin Cage Guards
Elite Barbarians Mega Knight Goblin Cage Guards
Firecracker Goblin Cage Mega Knight
Elite Barbarians Guards Bats Firecracker Goblin Cage Freeze
Bats Mega Knight Firecracker Elite Barbarians Goblin Cage Freeze
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze
Firecracker
Firecracker Guards Freeze
Firecracker Mega Knight
Firecracker Bats Freeze
Firecracker
Firecracker Freeze
Firecracker
Bats Elite Barbarians Guards
Firecracker
Firecracker
Firecracker Elite Barbarians
Firecracker Freeze
Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Freeze
Bats
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Freeze Mega Knight
Firecracker
Mega Knight
Firecracker
Elite Barbarians Bats Firecracker
Bats Firecracker Guards Freeze
Elite Barbarians
Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Bats Guards Freeze
Firecracker
Freeze
Firecracker Mega Knight
Firecracker
Firecracker Elite Barbarians Mega Knight
Bats Firecracker Elite Barbarians Guards Freeze
Firecracker Bats
Firecracker Freeze Mega Knight
Firecracker Mega Knight

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