My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Knight Firecracker Valkyrie Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Witch Inferno Dragon
Fireball
Firecracker Hog Rider Witch Inferno Dragon
Poison
Firecracker Witch
Lightning
Knight Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Valkyrie Hog Rider Inferno Dragon Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Firecracker Hog Rider Arrows Witch
Firecracker
Knight Hog Rider Valkyrie Inferno Dragon
Valkyrie
Hog Rider Firecracker Witch
Hog Rider
Arrows Knight Firecracker Valkyrie Witch
Witch
Knight Valkyrie Hog Rider
Electro Giant
Inferno Dragon
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 2 5

Arrows
Knight Valkyrie
Knight
Firecracker Arrows Witch
Firecracker
Knight Valkyrie
Valkyrie
Firecracker Arrows Witch
Hog Rider
Witch
Knight Valkyrie
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Inferno Dragon Knight Firecracker Valkyrie Witch
Witch Knight Valkyrie Inferno Dragon
Witch Inferno Dragon Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Inferno Dragon Arrows Firecracker Witch
Arrows Valkyrie Electro Giant
Witch Inferno Dragon
Knight Firecracker Valkyrie
Valkyrie Witch Arrows Knight Firecracker Electro Giant
Arrows Inferno Dragon Firecracker Witch
Knight Valkyrie Witch
Valkyrie Arrows Firecracker Witch
Inferno Dragon Knight
Electro Giant Inferno Dragon
Arrows Knight Firecracker Valkyrie Witch
Arrows Knight Firecracker Valkyrie Witch
Arrows Valkyrie Witch Knight Firecracker Inferno Dragon
Inferno Dragon
Valkyrie Arrows Knight Firecracker Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Giant
Arrows Knight Firecracker Valkyrie Inferno Dragon
Knight Valkyrie Witch
Valkyrie Knight
Knight Valkyrie Witch Inferno Dragon
Arrows Firecracker Electro Giant Witch
Knight Valkyrie Witch
Knight Valkyrie Inferno Dragon
Knight Firecracker Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Valkyrie Witch
Arrows Valkyrie Electro Giant
Knight Valkyrie Witch
Firecracker Valkyrie Witch Electro Giant
Witch Electro Giant Knight Firecracker Valkyrie Inferno Dragon
Arrows Valkyrie Firecracker Witch Electro Giant Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Witch Electro Giant
Arrows
Arrows
Arrows Firecracker Electro Giant Valkyrie Witch
Witch Inferno Dragon
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Firecracker Witch
Firecracker Witch
Firecracker Witch Electro Giant

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