My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Wizard
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider Wizard
Poison
Cannon Firecracker Wizard
Lightning
Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Fireball Hog Rider Wizard P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Cannon Firecracker Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider P.E.K.K.A
Fireball
Hog Rider
Hog Rider
Firecracker Fireball Rage Wizard
Wizard
Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard
P.E.K.K.A
Firecracker Wizard
Electro Giant

Defense Synergies 0 6

Cannon
Firecracker Fireball Wizard Electro Giant
Firecracker
Cannon P.E.K.K.A
Fireball
Cannon
Hog Rider
Wizard
Cannon P.E.K.K.A
Rage
P.E.K.K.A
Firecracker Wizard
Electro Giant
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Wizard
P.E.K.K.A Cannon Firecracker
Cannon P.E.K.K.A
Cannon P.E.K.K.A Firecracker
Firecracker Fireball P.E.K.K.A
Fireball Cannon Firecracker
Cannon Firecracker Fireball Wizard
Cannon Fireball P.E.K.K.A Electro Giant
Cannon P.E.K.K.A
Cannon Firecracker
Cannon Firecracker Fireball Wizard Electro Giant
Firecracker Fireball Wizard
Cannon P.E.K.K.A Fireball Wizard
Fireball Wizard Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon
Cannon Fireball P.E.K.K.A Electro Giant
Wizard Cannon Firecracker Fireball P.E.K.K.A
Cannon Fireball Firecracker Wizard
Wizard Cannon Firecracker Fireball
P.E.K.K.A Cannon
Wizard Cannon Firecracker Fireball P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Giant
Fireball Firecracker Wizard
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Cannon
Firecracker Fireball Wizard Electro Giant
P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Firecracker Fireball
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Fireball Electro Giant
P.E.K.K.A Cannon Fireball Wizard
Wizard Cannon Firecracker Fireball Electro Giant
Electro Giant Firecracker Fireball P.E.K.K.A
Cannon Firecracker Fireball Wizard P.E.K.K.A Electro Giant
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Electro Giant
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Electro Giant
Fireball
Fireball Wizard
Fireball
Firecracker Electro Giant Fireball Wizard
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard Electro Giant
Firecracker Fireball Wizard Electro Giant
Fireball
Fireball Wizard
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Fireball
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard
Firecracker Fireball Wizard
Fireball Electro Giant
Firecracker P.E.K.K.A
Electro Giant Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Electro Giant

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