My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Cannon Cart Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Zap
Firecracker Cannon Cart
Barbarian Barrel
Ice Spirit Firecracker Tesla Cannon Cart Electro Wizard
The Log
Ice Spirit Firecracker Cannon Cart
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Cannon Cart Electro Wizard
Fireball
Firecracker Tesla Cannon Cart Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Firecracker Tesla Electro Wizard Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Cannon Cart Golem
Firecracker
Ice Spirit Cannon Cart Golem
Tesla
Rage
Cannon Cart Electro Wizard
Cannon Cart
Golem The Log Ice Spirit Firecracker Rage Electro Wizard
Golem
Cannon Cart Ice Spirit Firecracker The Log Electro Wizard
The Log
Cannon Cart Golem
Electro Wizard
Rage Cannon Cart Golem

Defense Synergies 2 11

Ice Spirit
Firecracker Tesla Cannon Cart The Log Electro Wizard
Firecracker
The Log Ice Spirit Tesla Electro Wizard
Tesla
The Log Ice Spirit Firecracker Cannon Cart Electro Wizard
Rage
Cannon Cart
Ice Spirit Tesla Electro Wizard
Golem
The Log
Firecracker Tesla Ice Spirit Electro Wizard
Electro Wizard
Ice Spirit Firecracker Tesla Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Tesla The Log Electro Wizard
Ice Spirit Firecracker Tesla Cannon Cart The Log Electro Wizard
Tesla Cannon Cart Electro Wizard
Tesla Firecracker Cannon Cart Electro Wizard
Firecracker The Log
The Log Firecracker Tesla Cannon Cart Electro Wizard
Tesla Electro Wizard Ice Spirit Firecracker
Tesla Cannon Cart The Log Electro Wizard
Tesla
Ice Spirit Firecracker Tesla Cannon Cart Electro Wizard
Electro Wizard Firecracker Tesla Cannon Cart The Log
Tesla Firecracker Electro Wizard
Tesla Ice Spirit Cannon Cart The Log Electro Wizard
Ice Spirit Firecracker Tesla Cannon Cart The Log Electro Wizard
Tesla Cannon Cart Electro Wizard
Ice Spirit Tesla The Log Electro Wizard
Tesla Firecracker Cannon Cart Electro Wizard
Ice Spirit Tesla Firecracker Cannon Cart The Log Electro Wizard
The Log Ice Spirit Firecracker Tesla Cannon Cart Electro Wizard
Tesla Cannon Cart Electro Wizard
Firecracker Tesla Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Cannon Cart Electro Wizard
Electro Wizard Firecracker Tesla Cannon Cart The Log
Ice Spirit Cannon Cart The Log Electro Wizard
Tesla Cannon Cart The Log Electro Wizard
Tesla Cannon Cart
Firecracker Ice Spirit Tesla Electro Wizard
Tesla Cannon Cart Electro Wizard
Tesla Cannon Cart
Electro Wizard Ice Spirit Firecracker Cannon Cart The Log
Tesla
Tesla Cannon Cart
The Log Electro Wizard
Cannon Cart Tesla
Firecracker Tesla Cannon Cart
Tesla Electro Wizard Ice Spirit Firecracker Cannon Cart The Log
Firecracker Tesla Cannon Cart The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
Cannon Cart The Log
Cannon Cart Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Electro Wizard
Firecracker Cannon Cart The Log Electro Wizard
Firecracker
Firecracker Cannon Cart The Log
Firecracker Cannon Cart
Firecracker Cannon Cart The Log
Firecracker Cannon Cart The Log
Firecracker Cannon Cart The Log
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
Cannon Cart The Log
Firecracker The Log Ice Spirit
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
The Log
Ice Spirit Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Ice Spirit Cannon Cart
Firecracker Electro Wizard
The Log
Firecracker Cannon Cart Electro Wizard
The Log Firecracker
Firecracker Cannon Cart
Ice Spirit Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Cannon Cart The Log Electro Wizard
Cannon Cart
Firecracker

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