My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker Inferno Tower
Barbarian Barrel
Cannon Firecracker Bomb Tower Inferno Tower Hunter
The Log
Cannon Firecracker Hog Rider Hunter
Earthquake
Cannon Firecracker Bomb Tower Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Hunter
Fireball
Cannon Firecracker Bomb Tower Hog Rider Inferno Tower Hunter
Poison
Cannon Firecracker Bomb Tower Inferno Tower Hunter
Lightning
Cannon Bomb Tower Inferno Tower Hunter
Rocket
Bomb Tower Hog Rider Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Cannon Firecracker Bomb Tower Hog Rider Hunter Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Cannon Firecracker

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Mirror Hunter
Cannon
Firecracker
Zap Hog Rider Mirror
Bomb Tower
Hog Rider
Zap Firecracker Mirror Hunter
Inferno Tower
Mirror
Zap Firecracker Hog Rider
Hunter
Zap Hog Rider

Defense Synergies 4 13

Zap
Cannon Bomb Tower Mirror Firecracker Inferno Tower Hunter
Cannon
Zap Mirror Firecracker Inferno Tower Hunter
Firecracker
Zap Cannon Bomb Tower Inferno Tower Mirror Hunter
Bomb Tower
Zap Firecracker Mirror
Hog Rider
Inferno Tower
Zap Cannon Firecracker Mirror
Mirror
Zap Cannon Firecracker Bomb Tower Inferno Tower Hunter
Hunter
Zap Cannon Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Inferno Tower
Bomb Tower Inferno Tower Hunter Zap Cannon Firecracker
Cannon Bomb Tower Inferno Tower Hunter
Cannon Bomb Tower Inferno Tower Hunter Firecracker
Firecracker Bomb Tower
Zap Cannon Firecracker Bomb Tower Hunter
Inferno Tower Hunter Zap Cannon Firecracker Bomb Tower
Zap Cannon Bomb Tower Inferno Tower
Cannon Inferno Tower Hunter Bomb Tower
Cannon Firecracker Inferno Tower Hunter
Zap Cannon Firecracker Bomb Tower Hunter
Inferno Tower Hunter Zap Firecracker
Cannon Bomb Tower Inferno Tower Hunter Zap
Bomb Tower Zap Cannon Firecracker Hunter
Inferno Tower Cannon Bomb Tower Hunter
Bomb Tower Inferno Tower Zap Cannon Hunter
Bomb Tower Cannon Firecracker Inferno Tower Hunter
Cannon Bomb Tower Zap Firecracker Hunter
Zap Bomb Tower Hunter Cannon Firecracker
Cannon Bomb Tower Inferno Tower Hunter
Cannon Firecracker Bomb Tower Hunter
Cannon Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Firecracker Bomb Tower Hunter
Zap Bomb Tower Inferno Tower Hunter
Hunter Zap Inferno Tower
Inferno Tower Cannon Hunter
Firecracker Zap Bomb Tower Hunter
Bomb Tower Inferno Tower Hunter
Inferno Tower Bomb Tower Hunter
Zap Firecracker Bomb Tower Inferno Tower
Inferno Tower Cannon
Bomb Tower Inferno Tower Hunter
Zap
Cannon Bomb Tower Inferno Tower Hunter
Cannon Firecracker Bomb Tower
Inferno Tower Zap Firecracker Bomb Tower Hunter
Zap Cannon Firecracker Bomb Tower Inferno Tower Hunter
Zap Cannon Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Zap Hunter
Firecracker
Zap Firecracker Hunter
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker Hunter
Firecracker
Zap Firecracker
Zap Firecracker Hunter
Firecracker
Zap Firecracker Hunter
Zap Firecracker
Zap
Zap Firecracker Hunter
Firecracker Zap Hunter
Zap
Zap Firecracker
Zap Firecracker Hunter
Zap Firecracker
Zap Hunter
Zap Firecracker
Firecracker
Zap
Zap Firecracker Hunter
Firecracker Hunter
Zap Firecracker
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: