My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower Electro Wizard
The Log
Ice Spirit Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Inferno Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Firecracker Inferno Tower Electro Wizard Inferno Dragon
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Firecracker Mini P.E.K.K.A

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Firecracker Mini P.E.K.K.A Inferno Dragon
Zap
Ice Spirit Firecracker P.E.K.K.A Electro Wizard Mini P.E.K.K.A
Firecracker
Zap Ice Spirit Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Ice Spirit Zap Firecracker Electro Wizard
Inferno Tower
P.E.K.K.A
Ice Spirit Zap Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A
Inferno Dragon
Ice Spirit Firecracker

Defense Synergies 7 14

Ice Spirit
Zap Mini P.E.K.K.A Inferno Tower Firecracker P.E.K.K.A Electro Wizard Inferno Dragon
Zap
Ice Spirit Mini P.E.K.K.A Electro Wizard Firecracker Inferno Tower P.E.K.K.A Inferno Dragon
Firecracker
Ice Spirit Zap Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Ice Spirit Zap Electro Wizard Firecracker
Inferno Tower
Ice Spirit Electro Wizard Zap Firecracker
P.E.K.K.A
Ice Spirit Zap Firecracker Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Ice Spirit Firecracker P.E.K.K.A Inferno Dragon
Inferno Dragon
Ice Spirit Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon Ice Spirit Zap Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Firecracker Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Ice Spirit Zap Firecracker
Zap Inferno Tower P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon
Ice Spirit Firecracker Mini P.E.K.K.A Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker
Inferno Tower Inferno Dragon Zap Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Ice Spirit Zap Electro Wizard
Ice Spirit Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon Electro Wizard
Inferno Tower Ice Spirit Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon
Firecracker Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Ice Spirit Zap Firecracker Electro Wizard
Zap Ice Spirit Firecracker Electro Wizard Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Ice Spirit Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Inferno Dragon
Firecracker Ice Spirit Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Ice Spirit Firecracker Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Firecracker
Inferno Tower Electro Wizard Ice Spirit Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap Firecracker Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard Inferno Dragon
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Zap Firecracker
Firecracker Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap
Zap Firecracker Ice Spirit
Inferno Dragon
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Ice Spirit Firecracker
Mini P.E.K.K.A
Zap
Zap Ice Spirit Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Ice Spirit
Zap Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A Inferno Dragon
Firecracker

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