My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Executioner Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Firecracker Skeleton Army Dark Prince Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Dark Prince Executioner Electro Wizard Lumberjack
The Log
Firecracker Skeleton Army Dark Prince Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Dark Prince Executioner Electro Wizard Inferno Dragon Lumberjack
Fireball
Firecracker Skeleton Army Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Firecracker Skeleton Army Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Dark Prince Electro Wizard Inferno Dragon Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Dark Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince Inferno Dragon Lumberjack
Skeleton Army
Dark Prince
Firecracker Executioner Electro Wizard Lumberjack
Executioner
Dark Prince The Log
The Log
Executioner Lumberjack
Electro Wizard
Dark Prince Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Firecracker Dark Prince The Log Electro Wizard

Defense Synergies 1 19

Firecracker
The Log Skeleton Army Dark Prince Electro Wizard Lumberjack
Skeleton Army
Firecracker Executioner The Log Electro Wizard Inferno Dragon Lumberjack
Dark Prince
Firecracker Executioner The Log Electro Wizard
Executioner
Skeleton Army Dark Prince The Log Lumberjack
The Log
Firecracker Skeleton Army Dark Prince Executioner Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Firecracker Skeleton Army Dark Prince The Log Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army The Log Electro Wizard
Lumberjack
Firecracker Skeleton Army Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner The Log Electro Wizard
Skeleton Army Inferno Dragon Lumberjack Firecracker Dark Prince Executioner The Log Electro Wizard
Skeleton Army Lumberjack Dark Prince Executioner Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Firecracker Dark Prince Electro Wizard
Firecracker Skeleton Army Dark Prince The Log Lumberjack
Skeleton Army The Log Firecracker Dark Prince Executioner Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Firecracker Executioner
The Log Electro Wizard
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Firecracker Dark Prince Electro Wizard Lumberjack
Skeleton Army Executioner Electro Wizard Firecracker Dark Prince The Log Lumberjack
Executioner Inferno Dragon Firecracker Electro Wizard
Skeleton Army Lumberjack Dark Prince The Log Electro Wizard
Skeleton Army Executioner Firecracker Dark Prince The Log Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Electro Wizard Lumberjack
Skeleton Army The Log Electro Wizard Inferno Dragon Lumberjack
Firecracker Skeleton Army Dark Prince Executioner Electro Wizard Lumberjack
Firecracker Skeleton Army Dark Prince Executioner The Log Electro Wizard Lumberjack
Executioner The Log Firecracker Dark Prince Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Dark Prince Firecracker Executioner The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Dark Prince Electro Wizard
Electro Wizard Firecracker Executioner The Log Inferno Dragon Lumberjack
Skeleton Army Lumberjack Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Lumberjack The Log Electro Wizard
Skeleton Army Dark Prince Executioner Inferno Dragon Lumberjack
Firecracker Executioner Electro Wizard
Skeleton Army Dark Prince Electro Wizard Lumberjack
Skeleton Army Dark Prince Inferno Dragon Lumberjack
Electro Wizard Firecracker Skeleton Army Dark Prince The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Dark Prince Lumberjack
Skeleton Army Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Executioner Lumberjack
Firecracker Skeleton Army Executioner
Skeleton Army Electro Wizard Firecracker Dark Prince Executioner The Log Inferno Dragon Lumberjack
Executioner Firecracker Dark Prince The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Executioner The Log Electro Wizard
The Log
Firecracker Dark Prince The Log
Executioner Firecracker Dark Prince The Log
Firecracker Executioner
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Electro Wizard Lumberjack
Firecracker Dark Prince The Log Electro Wizard
Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker Dark Prince Executioner The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Dark Prince Executioner
Inferno Dragon
Firecracker The Log Executioner Electro Wizard
The Log
Firecracker The Log
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Skeleton Army Dark Prince
Firecracker Executioner Electro Wizard
The Log
Firecracker Dark Prince Executioner Electro Wizard Lumberjack
The Log Firecracker Executioner
Firecracker Dark Prince Executioner
Firecracker The Log Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Dark Prince Executioner The Log Electro Wizard

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