My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Hog Rider Bandit
Giant Snowball
Bomber Minions Goblin Gang Hog Rider
Zap
Bomber Minions Goblin Gang Firecracker Bandit
Barbarian Barrel
Bomber Knight Goblin Gang Firecracker Bandit
The Log
Bomber Goblin Gang Firecracker Hog Rider Bandit
Earthquake
Bomber Goblin Gang Firecracker Hog Rider
Arrows
Bomber Minions Goblin Gang Firecracker
Royal Delivery
Bomber Knight Minions Goblin Gang Firecracker Hog Rider Bandit
Fireball
Bomber Minions Goblin Gang Firecracker Hog Rider Bandit
Poison
Bomber Minions Goblin Gang Firecracker
Lightning
Knight Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Minions Goblin Gang Firecracker Bandit Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Minions Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Hog Rider Bandit
Knight
Minions Goblin Gang Firecracker Hog Rider Bomber Fireball
Minions
Knight Hog Rider Bomber Firecracker Bandit
Goblin Gang
Knight Hog Rider Firecracker Bandit
Firecracker
Knight Hog Rider Minions Goblin Gang Bandit
Fireball
Hog Rider Knight
Hog Rider
Knight Minions Goblin Gang Firecracker Fireball Bomber Bandit
Bandit
Bomber Minions Goblin Gang Firecracker Hog Rider

Defense Synergies 4 8

Bomber
Knight Bandit
Knight
Bomber Minions Goblin Gang Firecracker Fireball
Minions
Knight Firecracker Bandit
Goblin Gang
Knight Firecracker Bandit
Firecracker
Knight Minions Goblin Gang Bandit
Fireball
Knight Bandit
Hog Rider
Bandit
Bomber Minions Goblin Gang Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Firecracker Fireball
Knight Minions Goblin Gang Firecracker Bandit
Goblin Gang Bomber Knight Minions Bandit
Knight Minions Goblin Gang Firecracker Bandit
Bomber Firecracker Fireball
Goblin Gang Fireball Bomber Minions Firecracker Bandit
Minions Goblin Gang Firecracker Fireball
Fireball Bandit
Minions Goblin Gang
Knight Goblin Gang Bomber Firecracker Bandit
Minions Goblin Gang Bomber Knight Firecracker Fireball Bandit
Minions Goblin Gang Firecracker Fireball
Bomber Knight Minions Goblin Gang Fireball Bandit
Bomber Fireball Minions Goblin Gang Firecracker
Knight Goblin Gang Bandit
Goblin Gang Fireball Bandit
Bomber Knight Minions Goblin Gang Firecracker Fireball
Fireball Bomber Knight Minions Goblin Gang Firecracker Bandit
Bomber Knight Minions Firecracker Fireball Bandit
Bomber Goblin Gang Knight Minions Firecracker Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Bandit
Fireball Bandit Bomber Knight Goblin Gang Firecracker
Goblin Gang Bandit Knight Minions
Goblin Gang Knight Fireball Bandit
Knight Goblin Gang Bandit
Firecracker Fireball Minions Goblin Gang
Goblin Gang Knight Minions Fireball Bandit
Knight
Knight Minions Firecracker Fireball Bandit
Goblin Gang
Knight Minions
Fireball
Knight Goblin Gang Fireball Bandit
Bomber Firecracker Fireball
Goblin Gang Bomber Knight Minions Firecracker Fireball
Minions Bomber Firecracker Fireball
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Bandit
Firecracker Fireball Bandit
Fireball Bandit
Knight Firecracker Fireball
Bomber Fireball Firecracker
Firecracker Fireball Minions
Bomber Firecracker
Fireball Firecracker
Fireball Firecracker Bandit
Minions Goblin Gang Fireball
Firecracker Knight Fireball Bandit
Fireball Firecracker
Knight Firecracker Fireball Bandit
Minions Firecracker Fireball Bandit
Firecracker Fireball
Bomber Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Bomber Minions
Bomber Firecracker Fireball Bandit
Bomber Firecracker Fireball
Minions Fireball
Fireball
Fireball
Firecracker Bomber Fireball
Firecracker Fireball Bandit
Fireball Bandit
Fireball Firecracker Bandit
Firecracker Fireball
Minions Firecracker Fireball
Fireball
Bomber Fireball Bandit
Firecracker Fireball
Firecracker Fireball
Minions Goblin Gang Fireball Bandit
Fireball Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker
Bomber Firecracker Fireball
Fireball
Firecracker
Minions Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bandit
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: