My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Curse Electro Wizard Goblin Machine Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Magic Archer
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Hog Rider Skeleton Army Baby Dragon Inferno Dragon Magic Archer
Fireball
Firecracker Elite Barbarians Hog Rider Skeleton Army Baby Dragon Inferno Dragon Magic Archer
Poison
Firecracker Skeleton Army Magic Archer
Lightning
Elite Barbarians Baby Dragon Inferno Dragon Magic Archer
Rocket
Elite Barbarians Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Hog Rider Baby Dragon Inferno Dragon Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Baby Dragon Inferno Dragon
Elite Barbarians
Firecracker Hog Rider The Log
Hog Rider
Firecracker The Log Elite Barbarians Baby Dragon Magic Archer
Skeleton Army
Baby Dragon
Firecracker Hog Rider Inferno Dragon
The Log
Hog Rider Elite Barbarians Magic Archer
Inferno Dragon
Firecracker Baby Dragon
Magic Archer
Hog Rider The Log

Defense Synergies 1 10

Firecracker
The Log Skeleton Army Baby Dragon
Elite Barbarians
The Log
Hog Rider
Skeleton Army
Firecracker The Log Inferno Dragon Magic Archer
Baby Dragon
Firecracker The Log Inferno Dragon
The Log
Firecracker Elite Barbarians Skeleton Army Baby Dragon Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Baby Dragon The Log
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log Magic Archer
Elite Barbarians Skeleton Army Inferno Dragon Firecracker The Log
Skeleton Army Elite Barbarians Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Firecracker
Firecracker Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Firecracker Baby Dragon Magic Archer
Inferno Dragon Firecracker Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker
Skeleton Army Firecracker Baby Dragon The Log Magic Archer
Inferno Dragon Firecracker Baby Dragon Magic Archer
Skeleton Army Elite Barbarians The Log
Skeleton Army Firecracker Baby Dragon The Log Magic Archer
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Elite Barbarians The Log Inferno Dragon
Firecracker Elite Barbarians Skeleton Army
Firecracker Elite Barbarians Skeleton Army Baby Dragon The Log Magic Archer
Baby Dragon The Log Firecracker Inferno Dragon Magic Archer
Elite Barbarians Inferno Dragon
Skeleton Army Firecracker Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Firecracker Elite Barbarians Baby Dragon The Log Inferno Dragon Magic Archer
Skeleton Army Elite Barbarians The Log
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Inferno Dragon
Firecracker Baby Dragon Magic Archer
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon
Firecracker Elite Barbarians Skeleton Army Baby Dragon The Log Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army
Firecracker Skeleton Army Baby Dragon Magic Archer
Elite Barbarians Skeleton Army Firecracker Baby Dragon The Log Inferno Dragon Magic Archer
Firecracker Elite Barbarians Baby Dragon The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Firecracker The Log
Firecracker Baby Dragon The Log Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon The Log Magic Archer
The Log Firecracker Baby Dragon Magic Archer
The Log Firecracker
Elite Barbarians
Firecracker The Log Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Elite Barbarians Baby Dragon The Log Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Elite Barbarians Baby Dragon The Log Magic Archer
Firecracker Baby Dragon The Log Magic Archer
Magic Archer Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Magic Archer
Firecracker Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Magic Archer
Inferno Dragon
Firecracker The Log Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Firecracker Baby Dragon The Log Magic Archer
Elite Barbarians Firecracker Baby Dragon Magic Archer
Firecracker
Elite Barbarians
The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Skeleton Army Magic Archer
Firecracker Baby Dragon Magic Archer
The Log
Firecracker Baby Dragon Magic Archer
The Log Firecracker Baby Dragon Magic Archer
Firecracker Elite Barbarians
Firecracker Elite Barbarians Baby Dragon The Log Magic Archer
Firecracker Magic Archer
Firecracker Baby Dragon The Log Magic Archer

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