My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Cannon Little Prince
Zap
Cannon Firecracker Bandit Little Prince
Barbarian Barrel
Cannon Firecracker Wizard Bandit Little Prince
The Log
Cannon Firecracker Mini P.E.K.K.A Bandit Little Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A Bandit Little Prince
Fireball
Cannon Firecracker Wizard Bandit Little Prince
Poison
Cannon Firecracker Wizard Little Prince
Lightning
Cannon Mini P.E.K.K.A Wizard Bandit Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Firecracker Bandit Little Prince Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Firecracker Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Mini P.E.K.K.A Bandit Little Prince
Cannon
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Firecracker Wizard Little Prince
Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit
P.E.K.K.A
Zap Firecracker Wizard
Bandit
Zap Firecracker Wizard Little Prince
Little Prince
Zap Mini P.E.K.K.A Bandit

Defense Synergies 2 16

Zap
Cannon Mini P.E.K.K.A Firecracker P.E.K.K.A Bandit Little Prince
Cannon
Zap Firecracker Mini P.E.K.K.A Wizard Bandit Little Prince
Firecracker
Zap Cannon Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Cannon Firecracker Wizard
Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Bandit
P.E.K.K.A
Zap Firecracker Wizard
Bandit
Zap Cannon Firecracker Wizard Little Prince
Little Prince
Zap Cannon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Cannon Firecracker Bandit
Cannon Mini P.E.K.K.A P.E.K.K.A Bandit
Cannon Mini P.E.K.K.A P.E.K.K.A Firecracker Bandit
Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Cannon Firecracker Bandit
Zap Cannon Firecracker Wizard Little Prince
Zap Cannon P.E.K.K.A Bandit
Cannon Mini P.E.K.K.A P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Bandit Little Prince
Zap Cannon Firecracker Wizard Bandit
Zap Firecracker Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Zap Wizard Bandit
Wizard Zap Cannon Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Cannon Bandit
Zap Cannon Mini P.E.K.K.A P.E.K.K.A Bandit
Wizard Cannon Firecracker Mini P.E.K.K.A P.E.K.K.A
Cannon Zap Firecracker Wizard Bandit Little Prince
Zap Wizard Cannon Firecracker Bandit Little Prince
Mini P.E.K.K.A P.E.K.K.A Cannon
Wizard Cannon Firecracker Mini P.E.K.K.A P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Bandit
Bandit Zap Firecracker Mini P.E.K.K.A Wizard
P.E.K.K.A Bandit Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Bandit
P.E.K.K.A Cannon Mini P.E.K.K.A Bandit
Firecracker Wizard Zap
Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Firecracker Mini P.E.K.K.A Bandit
P.E.K.K.A Cannon
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Cannon Wizard Bandit
Wizard Cannon Firecracker
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Little Prince
Zap Cannon Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Bandit
Mini P.E.K.K.A
Firecracker Zap Wizard Bandit
Zap Firecracker Wizard
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Wizard Bandit
Firecracker Wizard Bandit
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard Bandit
Zap Firecracker Wizard Little Prince
Wizard
Zap
Zap Firecracker Wizard Little Prince
Firecracker Zap Wizard Bandit
Zap Wizard Bandit
Zap Firecracker Bandit
Zap Firecracker Wizard Little Prince
Zap Firecracker Wizard
Mini P.E.K.K.A
Zap Wizard Bandit
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Bandit
Zap Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Bandit Little Prince

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