My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Tombstone
Zap
Cannon Firecracker Tombstone
Barbarian Barrel
Cannon Firecracker Tombstone
The Log
Cannon Firecracker Tombstone Mini P.E.K.K.A
Earthquake
Cannon Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Mini P.E.K.K.A
Fireball
Cannon Firecracker Tombstone
Poison
Cannon Firecracker Tombstone
Lightning
Cannon Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Poison Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Firecracker Tombstone Mini P.E.K.K.A Poison Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mini P.E.K.K.A
Cannon
Firecracker
Mini P.E.K.K.A Mirror
Tombstone
Mini P.E.K.K.A
Arrows Firecracker Mirror Electro Giant
Mirror
Arrows Electro Giant Firecracker Mini P.E.K.K.A Poison
Poison
Mirror
Electro Giant
Mirror Mini P.E.K.K.A

Defense Synergies 2 15

Arrows
Mirror Cannon Tombstone Mini P.E.K.K.A
Cannon
Mirror Arrows Firecracker Mini P.E.K.K.A Poison Electro Giant
Firecracker
Cannon Tombstone Mini P.E.K.K.A Mirror
Tombstone
Arrows Firecracker Mirror Poison
Mini P.E.K.K.A
Arrows Cannon Firecracker Mirror Electro Giant
Mirror
Arrows Cannon Firecracker Tombstone Mini P.E.K.K.A Poison
Poison
Cannon Tombstone Mirror
Electro Giant
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tombstone
Mini P.E.K.K.A Cannon Firecracker Tombstone
Cannon Mini P.E.K.K.A Tombstone
Cannon Mini P.E.K.K.A Firecracker Tombstone
Arrows Firecracker Tombstone Mini P.E.K.K.A Poison
Arrows Cannon Firecracker
Arrows Cannon Firecracker Tombstone Poison
Arrows Cannon Poison Electro Giant
Cannon Mini P.E.K.K.A Tombstone
Cannon Firecracker Mini P.E.K.K.A
Poison Arrows Cannon Firecracker Tombstone Electro Giant
Arrows Firecracker Poison
Cannon Tombstone Mini P.E.K.K.A
Arrows Cannon Firecracker Tombstone Mini P.E.K.K.A Poison
Mini P.E.K.K.A Cannon Tombstone
Cannon Mini P.E.K.K.A Electro Giant
Arrows Cannon Firecracker Tombstone Mini P.E.K.K.A Poison
Arrows Cannon Tombstone Firecracker
Arrows Poison Cannon Firecracker Tombstone
Mini P.E.K.K.A Cannon
Arrows Cannon Firecracker Mini P.E.K.K.A Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Electro Giant
Poison Arrows Firecracker Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Tombstone Mini P.E.K.K.A
Arrows Firecracker Poison Electro Giant
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A
Firecracker Tombstone Mini P.E.K.K.A Poison
Cannon Tombstone
Tombstone Mini P.E.K.K.A
Arrows Poison Electro Giant
Mini P.E.K.K.A Cannon Tombstone
Cannon Firecracker Electro Giant
Tombstone Electro Giant Firecracker Mini P.E.K.K.A Poison
Arrows Poison Cannon Firecracker Mini P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Electro Giant
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Mini P.E.K.K.A Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Poison
Arrows Firecracker Poison Electro Giant
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Electro Giant
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Giant
Firecracker Poison Electro Giant
Mini P.E.K.K.A
Poison Arrows
Arrows Firecracker Poison
Arrows Firecracker Poison
Tombstone
Poison Arrows Firecracker
Arrows
Poison Firecracker Mini P.E.K.K.A
Arrows Firecracker Poison
Arrows Poison Electro Giant
Firecracker
Electro Giant Firecracker Poison
Firecracker Poison
Poison Firecracker Electro Giant

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