My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Wall Breakers Guards
Giant Snowball
Bats Royal Hogs Wall Breakers Guards
Zap
Bats Firecracker Royal Hogs Wall Breakers Guards
Barbarian Barrel
Firecracker Goblin Cage Royal Hogs Wall Breakers Guards
The Log
Firecracker Goblin Cage Royal Hogs Wall Breakers Guards
Earthquake
Firecracker Goblin Cage Royal Hogs Guards
Arrows
Bats Firecracker Royal Hogs Wall Breakers Guards
Royal Delivery
Bats Firecracker Goblin Cage Royal Hogs Wall Breakers Guards
Fireball
Firecracker Goblin Cage Royal Hogs Wall Breakers
Poison
Bats Firecracker Goblin Cage Royal Hogs Guards
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Wall Breakers Firecracker Guards Goblin Cage Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Wall Breakers Firecracker

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Cage Royal Hogs Wall Breakers
Firecracker
Bats Goblin Cage Royal Hogs Mirror Wall Breakers Mega Knight
Goblin Cage
Bats Firecracker Royal Hogs Mirror Wall Breakers
Royal Hogs
Bats Firecracker Goblin Cage Guards Mega Knight
Mirror
Firecracker Goblin Cage Wall Breakers
Wall Breakers
Bats Firecracker Goblin Cage Mirror Mega Knight
Guards
Royal Hogs
Mega Knight
Bats Firecracker Royal Hogs Wall Breakers

Defense Synergies 1 9

Bats
Firecracker Goblin Cage Mega Knight
Firecracker
Bats Goblin Cage Mirror Guards Mega Knight
Goblin Cage
Mirror Bats Firecracker Guards
Royal Hogs
Mirror
Goblin Cage Firecracker Mega Knight
Wall Breakers
Guards
Firecracker Goblin Cage
Mega Knight
Bats Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage
Bats Firecracker Goblin Cage Mega Knight
Goblin Cage Mega Knight Bats
Goblin Cage Bats Firecracker Guards Mega Knight
Firecracker Goblin Cage Mega Knight
Bats Firecracker Guards Mega Knight
Bats Firecracker Goblin Cage
Goblin Cage Mega Knight
Goblin Cage
Guards Firecracker Mega Knight
Bats Guards Firecracker Mega Knight
Bats Firecracker
Goblin Cage Mega Knight Bats Guards
Mega Knight Bats Firecracker Goblin Cage Guards
Goblin Cage Mega Knight
Goblin Cage Mega Knight
Mega Knight Bats Firecracker Goblin Cage
Goblin Cage Mega Knight Bats Firecracker Guards
Goblin Cage Bats Firecracker Guards Mega Knight
Goblin Cage
Mega Knight Bats Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Goblin Cage
Firecracker Mega Knight
Guards Mega Knight Bats Goblin Cage
Guards Mega Knight Bats Goblin Cage
Goblin Cage Guards Mega Knight
Firecracker Bats
Guards Bats Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Mega Knight Bats Firecracker
Goblin Cage Guards
Mega Knight Bats Goblin Cage Guards
Mega Knight Goblin Cage Guards
Mega Knight Goblin Cage Guards
Firecracker Goblin Cage Mega Knight
Guards Bats Firecracker Goblin Cage
Bats Mega Knight Firecracker Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker
Firecracker Guards
Firecracker Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Guards
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker Guards
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Guards
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: