My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Royal Ghost Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Balloon Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Balloon Ram Rider
Zap
Goblin Gang Firecracker Dart Goblin Balloon Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Royal Ghost
The Log
Goblin Gang Firecracker Dart Goblin Mini P.E.K.K.A Ram Rider
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Dart Goblin
Royal Delivery
Goblin Gang Firecracker Dart Goblin Mini P.E.K.K.A Balloon Royal Ghost Ram Rider
Fireball
Goblin Gang Firecracker Dart Goblin Balloon Ram Rider
Poison
Goblin Gang Firecracker Dart Goblin Balloon
Lightning
Mini P.E.K.K.A Balloon Ram Rider
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Dart Goblin Royal Ghost Mini P.E.K.K.A Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Dart Goblin Royal Ghost

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Dart Goblin Mini P.E.K.K.A Balloon Royal Ghost
Firecracker
Goblin Gang Dart Goblin Mini P.E.K.K.A Balloon Ram Rider Mega Knight
Dart Goblin
Goblin Gang Firecracker Balloon Ram Rider Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Ram Rider Mega Knight
Balloon
Goblin Gang Firecracker Dart Goblin Royal Ghost Mega Knight
Royal Ghost
Goblin Gang Balloon Ram Rider Mega Knight
Ram Rider
Firecracker Dart Goblin Mini P.E.K.K.A Royal Ghost Mega Knight
Mega Knight
Firecracker Dart Goblin Mini P.E.K.K.A Balloon Royal Ghost Ram Rider

Defense Synergies 0 12

Goblin Gang
Firecracker Dart Goblin Mini P.E.K.K.A
Firecracker
Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin
Goblin Gang Firecracker Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Dart Goblin Royal Ghost Ram Rider
Balloon
Royal Ghost
Mini P.E.K.K.A Mega Knight
Ram Rider
Dart Goblin Mini P.E.K.K.A
Mega Knight
Firecracker Dart Goblin Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Ram Rider
Mini P.E.K.K.A Goblin Gang Firecracker Dart Goblin Ram Rider Mega Knight
Goblin Gang Mini P.E.K.K.A Ram Rider Mega Knight Dart Goblin
Mini P.E.K.K.A Goblin Gang Firecracker Dart Goblin Ram Rider Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Firecracker Dart Goblin Royal Ghost Mega Knight
Dart Goblin Ram Rider Goblin Gang Firecracker
Dart Goblin Ram Rider Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Dart Goblin Mini P.E.K.K.A Royal Ghost Mega Knight
Goblin Gang Dart Goblin Firecracker Royal Ghost Ram Rider Mega Knight
Goblin Gang Firecracker Dart Goblin Ram Rider
Mini P.E.K.K.A Mega Knight Goblin Gang Ram Rider
Mega Knight Goblin Gang Firecracker Dart Goblin Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Goblin Gang Ram Rider Mega Knight
Goblin Gang Mini P.E.K.K.A Ram Rider Mega Knight
Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A
Mega Knight Goblin Gang Firecracker Dart Goblin Royal Ghost Ram Rider
Firecracker Dart Goblin Royal Ghost Ram Rider Mega Knight
Mini P.E.K.K.A Dart Goblin Ram Rider
Goblin Gang Royal Ghost Mega Knight Firecracker Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Royal Ghost
Goblin Gang Firecracker Mini P.E.K.K.A Royal Ghost Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Ram Rider
Goblin Gang Mini P.E.K.K.A Mega Knight Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider Mega Knight
Firecracker Goblin Gang Dart Goblin Ram Rider
Goblin Gang Mini P.E.K.K.A Dart Goblin Ram Rider
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Goblin Gang Dart Goblin
Mega Knight Dart Goblin Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Goblin Gang Ram Rider
Firecracker Dart Goblin Mega Knight
Goblin Gang Firecracker Dart Goblin Mini P.E.K.K.A
Mega Knight Firecracker Dart Goblin Mini P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Royal Ghost
Firecracker Dart Goblin Royal Ghost Ram Rider
Dart Goblin
Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin
Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin Ram Rider
Goblin Gang Mini P.E.K.K.A
Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Mini P.E.K.K.A
Firecracker Dart Goblin Mini P.E.K.K.A Mega Knight
Firecracker Dart Goblin Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker Dart Goblin Royal Ghost Ram Rider
Ram Rider Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Mini P.E.K.K.A
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang Dart Goblin
Firecracker Dart Goblin Ram Rider
Goblin Gang Firecracker Dart Goblin Mini P.E.K.K.A Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Goblin Gang Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Royal Ghost Mega Knight
Firecracker Dart Goblin Mega Knight

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