My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Cannon Musketeer Guards Goblin Drill
Zap
Cannon Firecracker Guards Goblin Drill
Barbarian Barrel
Cannon Firecracker Musketeer Guards Goblin Drill
The Log
Cannon Firecracker Musketeer Guards Goblin Drill
Earthquake
Cannon Firecracker Guards Goblin Drill
Arrows
Firecracker Guards Goblin Drill
Royal Delivery
Firecracker Musketeer Guards Goblin Drill
Fireball
Cannon Firecracker Musketeer Goblin Drill
Poison
Cannon Firecracker Musketeer Guards Goblin Drill
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Firecracker Guards Fireball Musketeer Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Firecracker Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Musketeer Guards Mega Knight
Cannon
Firecracker
Zap Goblin Drill Mega Knight
Fireball
Zap Goblin Drill Mega Knight
Musketeer
Zap Mega Knight
Guards
Zap
Goblin Drill
Fireball Firecracker Mega Knight
Mega Knight
Zap Firecracker Fireball Musketeer Goblin Drill

Defense Synergies 5 16

Zap
Cannon Fireball Mega Knight Firecracker Musketeer Guards Goblin Drill
Cannon
Zap Musketeer Firecracker Fireball Guards
Firecracker
Zap Cannon Musketeer Guards Mega Knight
Fireball
Zap Cannon Musketeer Goblin Drill Mega Knight
Musketeer
Cannon Guards Zap Firecracker Fireball Goblin Drill Mega Knight
Guards
Musketeer Zap Cannon Firecracker Goblin Drill
Goblin Drill
Zap Fireball Musketeer Guards
Mega Knight
Zap Firecracker Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Fireball Musketeer
Zap Cannon Firecracker Musketeer Goblin Drill Mega Knight
Cannon Mega Knight Musketeer Goblin Drill
Cannon Firecracker Musketeer Guards Goblin Drill Mega Knight
Firecracker Fireball Mega Knight
Fireball Zap Cannon Firecracker Musketeer Guards Mega Knight
Musketeer Zap Cannon Firecracker Fireball
Zap Cannon Fireball Musketeer Mega Knight
Cannon Musketeer Goblin Drill
Guards Cannon Firecracker Musketeer Mega Knight
Guards Zap Cannon Firecracker Fireball Musketeer Goblin Drill Mega Knight
Musketeer Zap Firecracker Fireball
Cannon Goblin Drill Mega Knight Zap Fireball Musketeer Guards
Fireball Mega Knight Zap Cannon Firecracker Guards Goblin Drill
Cannon Goblin Drill Mega Knight
Zap Cannon Fireball Goblin Drill Mega Knight
Mega Knight Cannon Firecracker Fireball Musketeer Goblin Drill
Cannon Fireball Mega Knight Zap Firecracker Musketeer Guards Goblin Drill
Zap Goblin Drill Cannon Firecracker Fireball Musketeer Guards Mega Knight
Cannon Musketeer Goblin Drill
Mega Knight Cannon Firecracker Fireball Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Fireball
Fireball Zap Firecracker Musketeer Mega Knight
Guards Mega Knight Zap Musketeer
Guards Mega Knight Zap Fireball Musketeer
Cannon Musketeer Guards Goblin Drill Mega Knight
Firecracker Fireball Zap Musketeer
Guards Fireball Musketeer
Mega Knight
Zap Mega Knight Firecracker Fireball
Cannon Musketeer Guards Goblin Drill
Mega Knight Musketeer Guards
Mega Knight Zap Fireball Guards
Mega Knight Cannon Fireball Guards
Cannon Firecracker Fireball Musketeer Mega Knight
Guards Zap Firecracker Fireball Musketeer Goblin Drill
Mega Knight Zap Cannon Firecracker Fireball Musketeer
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer Guards Goblin Drill
Firecracker Fireball Zap Musketeer
Fireball Goblin Drill
Firecracker Fireball Musketeer Guards
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap Musketeer
Firecracker Musketeer
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Musketeer Guards
Firecracker Zap Fireball Musketeer
Fireball Zap Firecracker Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer Goblin Drill
Firecracker Fireball Musketeer Mega Knight
Fireball
Zap Firecracker Fireball Musketeer Mega Knight
Zap Firecracker Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Zap Fireball Musketeer Goblin Drill
Zap Firecracker Fireball Mega Knight
Firecracker Fireball Zap Musketeer
Fireball Zap Musketeer Mega Knight
Fireball Zap Firecracker Musketeer
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer Guards
Fireball
Zap Fireball Musketeer Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Fireball Musketeer Guards
Fireball Zap Firecracker Musketeer
Fireball
Fireball Firecracker Musketeer Mega Knight
Zap Firecracker Fireball Musketeer
Zap Fireball
Firecracker Musketeer Mega Knight
Zap Firecracker Fireball Musketeer Guards
Firecracker Zap Fireball Musketeer
Zap Firecracker Fireball Musketeer Mega Knight
Fireball Firecracker Mega Knight

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