My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Golden Knight Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Battle Ram Furnace Hunter Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Furnace Inferno Dragon
Zap
Firecracker Battle Ram Furnace Inferno Dragon
Barbarian Barrel
Knight Firecracker Elixir Golem Battle Ram Furnace Hunter
The Log
Firecracker Elixir Golem Battle Ram Furnace Hunter
Earthquake
Firecracker Elixir Golem Furnace
Arrows
Firecracker Furnace
Royal Delivery
Knight Firecracker Elixir Golem Battle Ram Hunter Inferno Dragon
Fireball
Firecracker Elixir Golem Battle Ram Furnace Hunter Inferno Dragon
Poison
Firecracker Elixir Golem Furnace Hunter
Lightning
Knight Battle Ram Furnace Hunter Inferno Dragon
Rocket
Furnace Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Ram Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Battle Ram Furnace Hunter Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Elixir Golem Battle Ram

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Furnace Hunter
Firecracker
Knight Elixir Golem Battle Ram Inferno Dragon Mega Knight
Elixir Golem
Firecracker Furnace Hunter Inferno Dragon
Battle Ram
Knight Firecracker Furnace Hunter
Furnace
Knight Elixir Golem Battle Ram
Hunter
Knight Elixir Golem Battle Ram Mega Knight
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Mega Knight
Inferno Dragon Firecracker Hunter

Defense Synergies 2 5

Knight
Firecracker Hunter Furnace
Firecracker
Knight Hunter Mega Knight
Elixir Golem
Battle Ram
Furnace
Knight
Hunter
Knight Firecracker Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Firecracker Hunter Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Hunter Inferno Dragon Knight Firecracker Furnace Mega Knight
Furnace Hunter Mega Knight Knight Inferno Dragon
Hunter Inferno Dragon Knight Firecracker Furnace Mega Knight
Firecracker Mega Knight
Firecracker Furnace Hunter Mega Knight
Furnace Hunter Inferno Dragon Firecracker
Mega Knight
Hunter Inferno Dragon Furnace
Knight Firecracker Hunter Mega Knight
Knight Firecracker Furnace Hunter Mega Knight
Hunter Inferno Dragon Firecracker Furnace
Furnace Hunter Mega Knight Knight
Mega Knight Firecracker Furnace Hunter
Inferno Dragon Knight Furnace Hunter Mega Knight
Furnace Hunter Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Furnace Hunter
Mega Knight Knight Firecracker Furnace Hunter
Furnace Hunter Knight Firecracker Inferno Dragon Mega Knight
Hunter Inferno Dragon
Mega Knight Knight Firecracker Furnace Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Furnace
Knight Firecracker Hunter Inferno Dragon Mega Knight
Mega Knight Knight Furnace Hunter
Hunter Mega Knight Knight
Knight Hunter Inferno Dragon Mega Knight
Firecracker Furnace Hunter
Knight Furnace Hunter
Mega Knight Knight Hunter Inferno Dragon
Mega Knight Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight Hunter
Mega Knight
Mega Knight Knight Hunter
Firecracker Furnace Mega Knight
Knight Firecracker Furnace Hunter Inferno Dragon
Mega Knight Firecracker Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker Furnace Mega Knight
Firecracker Furnace Hunter
Firecracker Furnace
Firecracker Hunter
Firecracker
Firecracker Knight
Firecracker
Knight Firecracker Hunter
Firecracker
Firecracker Furnace
Firecracker Furnace Hunter
Firecracker Furnace Mega Knight
Firecracker Hunter Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Furnace Hunter Mega Knight
Inferno Dragon
Firecracker Hunter
Mega Knight
Firecracker
Firecracker Furnace Hunter
Firecracker
Hunter Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker Hunter
Knight Firecracker Hunter Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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