My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Dark Prince Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Firecracker Dark Prince Goblin Giant
Barbarian Barrel
Firecracker Dark Prince
The Log
Firecracker Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince
Fireball
Firecracker Baby Dragon
Poison
Firecracker
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Baby Dragon Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 0 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince Goblin Giant Mega Knight
Firecracker
Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince Goblin Giant Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Barbarian Barrel Baby Dragon Dark Prince Goblin Giant Mega Knight
Barbarian Barrel
Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince Goblin Giant Mega Knight
Baby Dragon
Firecracker Mini P.E.K.K.A Barbarian Barrel Dark Prince Goblin Giant Mega Knight
Dark Prince
Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel Baby Dragon Goblin Giant
Goblin Giant
Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel Baby Dragon

Defense Synergies 1 15

Arrows
Mega Knight Mini P.E.K.K.A Barbarian Barrel Dark Prince
Firecracker
Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Barbarian Barrel Baby Dragon
Barbarian Barrel
Arrows Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight
Baby Dragon
Firecracker Mini P.E.K.K.A Barbarian Barrel Dark Prince Mega Knight
Dark Prince
Arrows Firecracker Barbarian Barrel Baby Dragon
Goblin Giant
Mega Knight
Arrows Firecracker Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel Baby Dragon Goblin Giant
Mini P.E.K.K.A Firecracker Dark Prince Mega Knight
Mini P.E.K.K.A Mega Knight Dark Prince
Mini P.E.K.K.A Firecracker Dark Prince Mega Knight
Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel Dark Prince Mega Knight
Arrows Barbarian Barrel Firecracker Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Baby Dragon
Arrows Barbarian Barrel Baby Dragon Goblin Giant Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Barbarian Barrel Dark Prince Mega Knight
Arrows Firecracker Barbarian Barrel Baby Dragon Dark Prince Goblin Giant Mega Knight
Arrows Firecracker Baby Dragon
Mini P.E.K.K.A Mega Knight Dark Prince
Mega Knight Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Mega Knight Firecracker Barbarian Barrel Baby Dragon Dark Prince
Arrows Barbarian Barrel Baby Dragon Firecracker Dark Prince Mega Knight
Mini P.E.K.K.A
Dark Prince Mega Knight Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel Baby Dragon Goblin Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Barbarian Barrel Dark Prince
Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel Baby Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Mega Knight Barbarian Barrel Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant Mega Knight
Arrows Firecracker Baby Dragon Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant
Mini P.E.K.K.A Mega Knight Dark Prince Goblin Giant
Mega Knight Firecracker Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince
Goblin Giant
Mega Knight Mini P.E.K.K.A Dark Prince
Mega Knight Arrows Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Mega Knight Goblin Giant
Firecracker Baby Dragon Mega Knight
Firecracker Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince Goblin Giant
Arrows Mega Knight Firecracker Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Goblin Giant
Arrows Firecracker Barbarian Barrel Dark Prince
Arrows Firecracker Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Baby Dragon Goblin Giant
Arrows Firecracker Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Barbarian Barrel Dark Prince
Arrows Firecracker Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon Mega Knight
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Barbarian Barrel Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Barbarian Barrel Dark Prince
Arrows Firecracker Baby Dragon
Arrows Barbarian Barrel
Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Baby Dragon
Arrows
Firecracker Dark Prince Mega Knight
Firecracker Baby Dragon
Firecracker
Firecracker Barbarian Barrel Baby Dragon Dark Prince Goblin Giant Mega Knight
Firecracker Mega Knight

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