My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Witch Miner
Zap
Firecracker Witch Prince
Barbarian Barrel
Firecracker Rascals Bomb Tower Witch
The Log
Firecracker Rascals Witch Prince
Earthquake
Firecracker Bomb Tower Witch
Arrows
Firecracker Rascals Witch
Royal Delivery
Firecracker Rascals Witch Prince Miner
Fireball
Firecracker Rascals Bomb Tower Witch
Poison
Firecracker Rascals Bomb Tower Witch
Lightning
Bomb Tower Witch Prince
Rocket
Rascals Bomb Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Miner Bomb Tower Rascals Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Miner Bomb Tower

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Rascals Prince Mega Knight
Rascals
Firecracker Prince Miner
Bomb Tower
Rage
Witch Prince
Witch
Rage Prince Miner Mega Knight
Prince
Mega Knight Firecracker Rascals Rage Witch Miner
Miner
Firecracker Rascals Witch Prince Mega Knight
Mega Knight
Prince Firecracker Witch Miner

Defense Synergies 0 7

Firecracker
Rascals Bomb Tower Prince Mega Knight
Rascals
Firecracker
Bomb Tower
Firecracker
Rage
Witch
Prince Mega Knight
Prince
Firecracker Witch
Miner
Mega Knight
Mega Knight
Firecracker Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bomb Tower Firecracker Rascals Witch Prince Mega Knight
Bomb Tower Witch Prince Mega Knight Rascals
Bomb Tower Witch Prince Firecracker Rascals Mega Knight
Firecracker Bomb Tower Prince Mega Knight
Firecracker Rascals Bomb Tower Mega Knight
Firecracker Rascals Bomb Tower Witch
Rascals Bomb Tower Mega Knight
Witch Rascals Bomb Tower Prince
Firecracker Rascals Prince Miner Mega Knight
Witch Firecracker Rascals Bomb Tower Mega Knight
Firecracker Rascals Witch
Bomb Tower Prince Mega Knight Rascals Witch
Bomb Tower Mega Knight Firecracker Rascals Witch Prince
Rascals Bomb Tower Prince Mega Knight
Bomb Tower Rascals Prince Mega Knight
Bomb Tower Mega Knight Firecracker Rascals Witch Prince
Bomb Tower Mega Knight Firecracker Rascals Witch Prince
Bomb Tower Witch Firecracker Rascals Mega Knight
Bomb Tower Prince
Rascals Mega Knight Firecracker Bomb Tower Witch Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Witch Prince
Firecracker Bomb Tower Prince Miner Mega Knight
Mega Knight Rascals Bomb Tower Witch Prince
Prince Mega Knight Rascals
Rascals Witch Prince Mega Knight
Firecracker Rascals Bomb Tower Witch
Rascals Prince Bomb Tower Witch
Mega Knight Rascals Bomb Tower Prince
Mega Knight Firecracker Bomb Tower Witch Prince
Witch
Mega Knight Rascals Bomb Tower Witch Prince
Mega Knight Prince
Rascals Prince Mega Knight Bomb Tower Witch
Firecracker Rascals Bomb Tower Witch Mega Knight
Rascals Witch Firecracker Bomb Tower Prince
Mega Knight Firecracker Rascals Bomb Tower Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals
Firecracker Miner
Miner
Firecracker Rascals Prince
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Miner Firecracker
Prince
Firecracker Miner Prince
Firecracker
Firecracker Miner
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker Mega Knight
Firecracker Prince Mega Knight
Firecracker Witch Miner Mega Knight
Prince Mega Knight
Prince
Firecracker Witch Mega Knight
Witch
Firecracker Miner Witch
Witch Prince Miner Mega Knight
Miner Firecracker
Firecracker Witch
Firecracker Witch
Miner Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Witch Prince
Firecracker Witch
Miner Firecracker Rascals Prince Mega Knight
Firecracker
Firecracker Prince Mega Knight
Firecracker Rascals Witch
Firecracker Witch
Firecracker Witch Prince Miner Mega Knight
Prince
Firecracker Mega Knight

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