My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Inferno Dragon Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Electro Dragon P.E.K.K.A Inferno Dragon
Fireball
Firecracker Elite Barbarians Electro Dragon Inferno Dragon
Poison
Firecracker Electro Dragon
Lightning
Elite Barbarians Electro Dragon Inferno Dragon Archer Queen
Rocket
Elite Barbarians Electro Dragon Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Poison Inferno Dragon Electro Dragon Archer Queen Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Poison Inferno Dragon Electro Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Elite Barbarians
Firecracker Mega Knight
Poison
P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Poison P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A
Poison Firecracker Electro Dragon Archer Queen
Inferno Dragon
Mega Knight Firecracker Electro Dragon
Mega Knight
Inferno Dragon Firecracker Elite Barbarians Poison Electro Dragon Archer Queen
Archer Queen
P.E.K.K.A Mega Knight

Defense Synergies 0 7

Firecracker
Electro Dragon P.E.K.K.A Mega Knight
Elite Barbarians
Mega Knight
Poison
Mega Knight
Electro Dragon
Firecracker Inferno Dragon
P.E.K.K.A
Firecracker
Inferno Dragon
Electro Dragon Mega Knight
Mega Knight
Firecracker Elite Barbarians Poison Inferno Dragon
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Firecracker Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Electro Dragon Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Firecracker Electro Dragon Mega Knight
Firecracker Elite Barbarians Poison P.E.K.K.A Mega Knight
Firecracker Electro Dragon Mega Knight
Inferno Dragon Firecracker Poison Electro Dragon
Poison Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Elite Barbarians Archer Queen
Elite Barbarians Firecracker Mega Knight
Poison Firecracker Electro Dragon Mega Knight
Inferno Dragon Firecracker Poison Electro Dragon
P.E.K.K.A Mega Knight Elite Barbarians Electro Dragon
Mega Knight Firecracker Poison Electro Dragon P.E.K.K.A
Elite Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Elite Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Firecracker Elite Barbarians Poison Electro Dragon P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Electro Dragon
Poison Firecracker Electro Dragon Inferno Dragon Mega Knight
P.E.K.K.A Elite Barbarians Inferno Dragon
Mega Knight Firecracker Elite Barbarians Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians P.E.K.K.A
Poison Firecracker Elite Barbarians Electro Dragon Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Electro Dragon
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Elite Barbarians Inferno Dragon Mega Knight
Firecracker Poison Electro Dragon
P.E.K.K.A Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Inferno Dragon
Electro Dragon P.E.K.K.A Mega Knight Firecracker Elite Barbarians Poison Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Elite Barbarians Electro Dragon
P.E.K.K.A Mega Knight Elite Barbarians Poison Archer Queen
Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Electro Dragon Mega Knight
Elite Barbarians Electro Dragon Firecracker Poison P.E.K.K.A Inferno Dragon Archer Queen
Poison Mega Knight Firecracker Elite Barbarians Electro Dragon P.E.K.K.A Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Electro Dragon
Firecracker Poison Electro Dragon
Poison Electro Dragon
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison Electro Dragon
Firecracker Poison
Poison Firecracker Electro Dragon
Poison Firecracker Electro Dragon
Elite Barbarians Poison Electro Dragon
Firecracker Poison Electro Dragon
Poison Firecracker Electro Dragon Archer Queen
Poison Firecracker Elite Barbarians
Firecracker Poison Electro Dragon
Firecracker Elite Barbarians Poison
Firecracker Poison Electro Dragon
Firecracker Poison Electro Dragon Mega Knight
Poison
Firecracker Poison Electro Dragon Mega Knight
Firecracker Poison Electro Dragon Mega Knight
Poison Mega Knight
Poison
Poison Electro Dragon
Firecracker Poison Electro Dragon Mega Knight
Inferno Dragon
Firecracker Poison Electro Dragon
Poison Electro Dragon Mega Knight
Poison Firecracker
Elite Barbarians Poison Firecracker Electro Dragon
Electro Dragon Firecracker Poison
Elite Barbarians
Poison Electro Dragon Mega Knight
Firecracker Poison Electro Dragon
P.E.K.K.A Mega Knight
Firecracker Poison
Electro Dragon
Poison Firecracker Electro Dragon Archer Queen
Poison Firecracker Electro Dragon Mega Knight
Firecracker Poison Electro Dragon
Poison Archer Queen
Firecracker Elite Barbarians Electro Dragon P.E.K.K.A Mega Knight Archer Queen
Electro Dragon Firecracker Elite Barbarians Poison Archer Queen
Firecracker Poison Electro Dragon Archer Queen
Poison Electro Dragon Firecracker Mega Knight Archer Queen

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