My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch P.E.K.K.A Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Night Witch
Giant Snowball
Minions Witch Night Witch
Zap
Minions Firecracker Witch Night Witch
Barbarian Barrel
Firecracker Elixir Golem Witch Night Witch
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Minions Firecracker Witch Night Witch
Royal Delivery
Minions Firecracker Elixir Golem Mini P.E.K.K.A Witch P.E.K.K.A Night Witch Mother Witch
Fireball
Minions Firecracker Elixir Golem Witch Night Witch Mother Witch
Poison
Minions Firecracker Elixir Golem Witch Night Witch Mother Witch
Lightning
Mini P.E.K.K.A Witch Night Witch Mother Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A P.E.K.K.A Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Elixir Golem Mini P.E.K.K.A Night Witch Mother Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Elixir Golem Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Elixir Golem Mini P.E.K.K.A P.E.K.K.A
Firecracker
Elixir Golem Minions Mini P.E.K.K.A P.E.K.K.A
Elixir Golem
Firecracker Night Witch Minions Mini P.E.K.K.A Witch Mother Witch
Mini P.E.K.K.A
Minions Firecracker Elixir Golem
Witch
Elixir Golem P.E.K.K.A
P.E.K.K.A
Minions Firecracker Witch Night Witch Mother Witch
Night Witch
Elixir Golem P.E.K.K.A
Mother Witch
Elixir Golem P.E.K.K.A

Defense Synergies 0 8

Minions
Firecracker P.E.K.K.A
Firecracker
Minions Mini P.E.K.K.A P.E.K.K.A Night Witch
Elixir Golem
Mini P.E.K.K.A
Firecracker Witch Mother Witch
Witch
Mini P.E.K.K.A
P.E.K.K.A
Minions Firecracker
Night Witch
Firecracker Mother Witch
Mother Witch
Mini P.E.K.K.A Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Mini P.E.K.K.A P.E.K.K.A Minions Firecracker Witch Night Witch
Mini P.E.K.K.A Witch P.E.K.K.A Minions Night Witch
Mini P.E.K.K.A Witch P.E.K.K.A Night Witch Minions Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A
Minions Firecracker Night Witch Mother Witch
Minions Firecracker Witch Night Witch
P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Minions Night Witch
Firecracker Mini P.E.K.K.A Night Witch
Minions Witch Mother Witch Firecracker Night Witch
Minions Firecracker Witch Night Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch Minions Witch
Minions Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Night Witch
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Minions Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Night Witch
Minions Firecracker Witch Night Witch
Witch Minions Firecracker Mother Witch
Mini P.E.K.K.A P.E.K.K.A
Minions Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Night Witch Mother Witch
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch P.E.K.K.A
Firecracker Mini P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch
P.E.K.K.A Mini P.E.K.K.A Witch Night Witch
Firecracker Mother Witch Minions Witch
Mini P.E.K.K.A P.E.K.K.A Minions Witch Night Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Minions Firecracker Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Witch
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Witch Night Witch
Firecracker Witch
Witch Minions Firecracker Mini P.E.K.K.A P.E.K.K.A Night Witch
Minions Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mother Witch Minions Witch
Firecracker Witch
Firecracker
Firecracker
Minions Mini P.E.K.K.A Night Witch
Firecracker
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker Witch
Firecracker
Minions Mini P.E.K.K.A Night Witch
Firecracker Mini P.E.K.K.A
Firecracker Witch Mother Witch
Minions Night Witch
Firecracker Mother Witch Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch Night Witch Mother Witch
Minions Firecracker Witch
Mini P.E.K.K.A Night Witch
Night Witch
Firecracker
P.E.K.K.A
Firecracker
Minions Witch Night Witch
Firecracker Witch
Firecracker Mini P.E.K.K.A
Firecracker
Firecracker P.E.K.K.A
Minions Firecracker Witch
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker

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