My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Rune Giant Executioner Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Princess
Zap
Firecracker Skeleton Army Goblin Giant Princess
Barbarian Barrel
Firecracker Wizard Skeleton Army Executioner Princess
The Log
Firecracker Skeleton Army Princess
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Firecracker Wizard Skeleton Army Executioner Princess
Fireball
Firecracker Wizard Skeleton Army Executioner Princess
Poison
Firecracker Wizard Skeleton Army Executioner Princess
Lightning
Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Rune Giant Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Void Princess Rune Giant Wizard Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Skeleton Army Void Princess

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rune Giant Goblin Giant Princess
Wizard
Goblin Giant
Skeleton Army
Void
Goblin Giant
Rune Giant
Firecracker
Executioner
Goblin Giant
Firecracker Wizard Void
Princess
Firecracker

Defense Synergies 0 6

Firecracker
Skeleton Army Princess
Wizard
Skeleton Army
Skeleton Army
Firecracker Wizard Executioner Princess
Void
Rune Giant
Executioner
Skeleton Army
Goblin Giant
Princess
Princess
Firecracker Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void Executioner Goblin Giant
Skeleton Army Firecracker Executioner
Skeleton Army Void Executioner
Skeleton Army Firecracker
Firecracker Skeleton Army Princess
Skeleton Army Firecracker Executioner
Firecracker Wizard Void Executioner Princess
Void Goblin Giant
Skeleton Army Princess
Skeleton Army Firecracker
Skeleton Army Executioner Firecracker Wizard Goblin Giant Princess
Executioner Firecracker Wizard Princess
Skeleton Army Wizard
Wizard Skeleton Army Executioner Firecracker Princess
Skeleton Army
Skeleton Army
Wizard Firecracker Skeleton Army Executioner
Firecracker Wizard Skeleton Army Executioner
Wizard Executioner Firecracker Princess
Wizard Skeleton Army Firecracker Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Void
Void Firecracker Wizard Executioner
Skeleton Army Goblin Giant
Skeleton Army Goblin Giant
Skeleton Army Executioner Goblin Giant
Firecracker Wizard Executioner Goblin Giant Princess
Skeleton Army Void Goblin Giant
Skeleton Army Goblin Giant
Void Firecracker Skeleton Army
Skeleton Army Goblin Giant
Skeleton Army Void Goblin Giant
Skeleton Army Wizard Executioner Goblin Giant
Wizard Firecracker Skeleton Army Executioner Princess
Skeleton Army Firecracker Executioner Goblin Giant
Executioner Firecracker Wizard Princess
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Firecracker
Firecracker Void Executioner Princess
Void Goblin Giant
Firecracker Void
Wizard Executioner Firecracker
Firecracker Wizard Executioner Goblin Giant Princess
Firecracker Wizard Executioner Princess
Firecracker Wizard Executioner Princess
Void Firecracker Wizard
Void
Firecracker Void Wizard Princess
Void Firecracker Wizard Executioner Princess
Firecracker Void Executioner Princess
Firecracker Void Princess
Princess Firecracker
Firecracker Wizard Executioner Princess
Firecracker Wizard Executioner Princess
Void Firecracker Wizard Executioner Princess
Firecracker Wizard Void Princess
Void
Wizard Void Princess
Void
Void
Firecracker Wizard Executioner Princess
Firecracker Void Wizard Executioner Princess
Void Wizard Princess
Void Firecracker
Firecracker Wizard Void Executioner Princess
Firecracker Wizard Void
Void
Void Wizard
Void Firecracker Princess
Firecracker Wizard Princess
Skeleton Army Void Princess
Firecracker Wizard Executioner Princess
Void Firecracker Wizard Executioner Princess
Firecracker Wizard Executioner Princess
Void
Firecracker Executioner
Firecracker Princess
Firecracker Void Executioner Princess
Void Firecracker Executioner Goblin Giant Princess
Firecracker Wizard Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: