My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Firecracker Royal Giant Guards
Barbarian Barrel
Ice Spirit Firecracker Guards Hunter Royal Ghost
The Log
Ice Spirit Firecracker Royal Giant Guards Hunter
Earthquake
Firecracker Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Guards Hunter Royal Ghost
Fireball
Firecracker Hunter
Poison
Firecracker Guards Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Fireball Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Firecracker Guards Royal Ghost Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Firecracker Guards

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Giant Snowball Firecracker Royal Giant Guards Hunter Royal Ghost
Giant Snowball
Ice Spirit Firecracker Royal Giant Fireball Hunter Royal Ghost
Firecracker
Royal Giant Ice Spirit Giant Snowball
Royal Giant
Ice Spirit Firecracker Fireball Hunter Ice Spirit Giant Snowball Guards Royal Ghost
Fireball
Royal Giant Giant Snowball
Guards
Ice Spirit Royal Giant
Hunter
Royal Giant Ice Spirit Giant Snowball
Royal Ghost
Ice Spirit Giant Snowball Royal Giant

Defense Synergies 1 12

Ice Spirit
Giant Snowball Firecracker Fireball Guards Hunter Royal Ghost
Giant Snowball
Ice Spirit Firecracker Guards Hunter Royal Ghost
Firecracker
Ice Spirit Giant Snowball Guards Hunter
Royal Giant
Fireball
Ice Spirit
Guards
Hunter Ice Spirit Giant Snowball Firecracker
Hunter
Guards Ice Spirit Giant Snowball Firecracker
Royal Ghost
Ice Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Hunter Ice Spirit Firecracker
Hunter Giant Snowball
Hunter Firecracker Guards
Firecracker Fireball
Fireball Giant Snowball Firecracker Guards Hunter Royal Ghost
Giant Snowball Hunter Ice Spirit Firecracker Fireball
Fireball
Hunter
Guards Ice Spirit Giant Snowball Firecracker Hunter Royal Ghost
Guards Giant Snowball Firecracker Fireball Hunter Royal Ghost
Hunter Giant Snowball Firecracker Fireball
Hunter Ice Spirit Giant Snowball Fireball Guards
Fireball Ice Spirit Giant Snowball Firecracker Guards Hunter Royal Ghost
Hunter
Ice Spirit Giant Snowball Fireball Hunter
Firecracker Fireball Hunter
Ice Spirit Fireball Giant Snowball Firecracker Guards Hunter Royal Ghost
Giant Snowball Hunter Ice Spirit Firecracker Fireball Guards Royal Ghost
Hunter
Royal Ghost Giant Snowball Firecracker Fireball Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Fireball Royal Ghost
Fireball Giant Snowball Firecracker Hunter Royal Ghost
Guards Ice Spirit Hunter
Guards Hunter Fireball
Guards Hunter
Firecracker Fireball Ice Spirit Giant Snowball Hunter
Guards Fireball Hunter
Hunter
Ice Spirit Giant Snowball Firecracker Fireball
Guards
Guards Hunter
Giant Snowball Fireball Guards
Fireball Guards Hunter
Firecracker Fireball
Guards Ice Spirit Firecracker Fireball Hunter
Giant Snowball Firecracker Fireball Hunter Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Royal Ghost
Firecracker Fireball Giant Snowball Royal Ghost
Fireball
Firecracker Fireball Guards
Fireball Giant Snowball Firecracker
Firecracker Fireball Ice Spirit Giant Snowball Hunter
Firecracker
Fireball Ice Spirit Giant Snowball Firecracker Hunter
Fireball Giant Snowball Firecracker
Giant Snowball Fireball Guards
Firecracker Fireball
Fireball Giant Snowball Firecracker
Giant Snowball Firecracker Fireball Hunter
Firecracker Fireball
Giant Snowball Firecracker Fireball
Giant Snowball Firecracker Fireball Hunter
Firecracker Fireball
Giant Snowball Fireball
Giant Snowball Firecracker Fireball Hunter
Giant Snowball Firecracker Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Firecracker Ice Spirit Fireball Hunter
Firecracker Fireball Giant Snowball Hunter Royal Ghost
Fireball Giant Snowball
Fireball Firecracker
Giant Snowball Firecracker Fireball Hunter
Ice Spirit Giant Snowball Firecracker Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball Hunter
Ice Spirit Giant Snowball Firecracker Fireball
Giant Snowball Firecracker Fireball
Ice Spirit Fireball Guards
Fireball Giant Snowball Firecracker Hunter
Fireball
Fireball Firecracker Hunter
Giant Snowball Firecracker Fireball
Giant Snowball Fireball
Firecracker
Ice Spirit Giant Snowball Firecracker Fireball Guards
Firecracker Giant Snowball Fireball
Giant Snowball Firecracker Fireball Royal Ghost

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