My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer Electro Wizard
Fireball
Firecracker Battle Healer Electro Wizard
Poison
Firecracker Battle Healer Electro Wizard
Lightning
Battle Healer Electro Wizard Archer Queen
Rocket
Battle Healer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Fireball Battle Healer Electro Wizard Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Battle Healer
Firecracker
Royal Giant Battle Healer
Royal Giant
Arrows Firecracker Fireball Battle Healer The Log Electro Wizard
Fireball
Arrows Royal Giant The Log Electro Wizard Archer Queen
Battle Healer
Arrows Firecracker Royal Giant Electro Wizard
The Log
Royal Giant Fireball
Electro Wizard
Royal Giant Fireball Battle Healer
Archer Queen
Fireball

Defense Synergies 3 10

Arrows
Fireball Battle Healer
Firecracker
The Log Battle Healer Electro Wizard
Royal Giant
Fireball
The Log Arrows Battle Healer Electro Wizard
Battle Healer
Arrows Firecracker Fireball The Log Electro Wizard Archer Queen
The Log
Firecracker Fireball Archer Queen Battle Healer Electro Wizard
Electro Wizard
Firecracker Fireball Battle Healer The Log
Archer Queen
The Log Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
Firecracker Battle Healer The Log Electro Wizard
Electro Wizard
Firecracker Electro Wizard
Arrows Firecracker Fireball Battle Healer The Log
Arrows Fireball The Log Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Fireball
Arrows Fireball Battle Healer The Log Electro Wizard
Archer Queen
Firecracker Battle Healer Electro Wizard
Electro Wizard Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Electro Wizard
Fireball Battle Healer The Log Electro Wizard
Fireball Arrows Firecracker The Log Electro Wizard
Electro Wizard
Fireball The Log Electro Wizard
Arrows Firecracker Fireball Electro Wizard
Arrows Fireball Firecracker Battle Healer The Log Electro Wizard
Arrows The Log Firecracker Fireball Battle Healer Electro Wizard
Electro Wizard
Arrows Firecracker Fireball Battle Healer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer Electro Wizard
Fireball Electro Wizard Arrows Firecracker Battle Healer The Log
Battle Healer The Log Electro Wizard
Fireball Battle Healer The Log Electro Wizard
Battle Healer
Arrows Firecracker Fireball Electro Wizard
Fireball Battle Healer Electro Wizard
Battle Healer
Electro Wizard Firecracker Fireball The Log
Arrows Fireball The Log Electro Wizard Archer Queen
Fireball
Firecracker Fireball
Electro Wizard Firecracker Fireball Battle Healer The Log Archer Queen
Arrows Firecracker Fireball Battle Healer The Log Electro Wizard Archer Queen
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball The Log Electro Wizard
Arrows Fireball The Log
Arrows Firecracker Fireball The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball
Arrows Firecracker The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Arrows Fireball The Log Electro Wizard
Fireball Arrows Firecracker Archer Queen
Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Fireball
Arrows Firecracker Fireball The Log Electro Wizard
Arrows Firecracker Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball
Arrows Firecracker Fireball The Log Electro Wizard
Fireball Arrows The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Arrows Fireball The Log
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball The Log
Electro Wizard Fireball
Fireball Arrows Firecracker Electro Wizard Archer Queen
Arrows The Log Fireball
Fireball Firecracker Electro Wizard
Arrows The Log Firecracker Fireball
Arrows Fireball Archer Queen
Firecracker Archer Queen
Firecracker Fireball The Log Electro Wizard Archer Queen
Firecracker Fireball Electro Wizard Archer Queen
Firecracker Fireball The Log Electro Wizard Archer Queen

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