My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush P.E.K.K.A Bandit Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Bandit Sparky
Giant Snowball
Royal Hogs Wall Breakers
Zap
Firecracker Royal Hogs Wall Breakers Bandit Sparky
Barbarian Barrel
Firecracker Royal Hogs Wall Breakers Bandit Magic Archer Sparky
The Log
Firecracker Suspicious Bush Royal Hogs Wall Breakers Bandit Sparky
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Suspicious Bush Royal Hogs Wall Breakers
Royal Delivery
Firecracker Royal Hogs Wall Breakers P.E.K.K.A Bandit Magic Archer Sparky
Fireball
Firecracker Suspicious Bush Royal Hogs Wall Breakers Bandit Magic Archer Sparky
Poison
Firecracker Suspicious Bush Royal Hogs Magic Archer Sparky
Lightning
Bandit Magic Archer Sparky
Rocket
Royal Hogs Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Firecracker Bandit Magic Archer Royal Hogs Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Wall Breakers Firecracker Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Wall Breakers P.E.K.K.A Bandit Sparky
Suspicious Bush
Royal Hogs
Firecracker Bandit Magic Archer
Wall Breakers
Firecracker
P.E.K.K.A
Magic Archer Firecracker
Bandit
Firecracker Royal Hogs Magic Archer
Magic Archer
P.E.K.K.A Royal Hogs Bandit
Sparky
Firecracker

Defense Synergies 0 3

Firecracker
P.E.K.K.A Bandit
Suspicious Bush
Royal Hogs
Wall Breakers
P.E.K.K.A
Firecracker
Bandit
Firecracker Magic Archer
Magic Archer
Bandit
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Sparky
P.E.K.K.A Sparky Firecracker Bandit
P.E.K.K.A Sparky Bandit
P.E.K.K.A Sparky Firecracker Bandit
Firecracker P.E.K.K.A Sparky
Firecracker Bandit Magic Archer
Firecracker Magic Archer
P.E.K.K.A Bandit Magic Archer Sparky
P.E.K.K.A Sparky
Firecracker Bandit Sparky
Firecracker Bandit Magic Archer
Firecracker Magic Archer
P.E.K.K.A Sparky Bandit
Sparky Firecracker P.E.K.K.A Magic Archer
P.E.K.K.A Sparky Bandit
P.E.K.K.A Bandit Sparky
Sparky Firecracker P.E.K.K.A
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
P.E.K.K.A Sparky
Firecracker P.E.K.K.A Bandit Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Sparky
Bandit Firecracker Magic Archer
P.E.K.K.A Bandit Sparky
P.E.K.K.A Bandit Sparky
P.E.K.K.A Bandit Sparky
Firecracker Magic Archer
P.E.K.K.A Sparky Bandit
P.E.K.K.A Sparky
P.E.K.K.A Firecracker Bandit Magic Archer Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A
P.E.K.K.A Bandit Sparky
Firecracker Magic Archer Sparky
Sparky Firecracker P.E.K.K.A Magic Archer
Firecracker P.E.K.K.A Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Bandit Sparky
Firecracker Bandit Magic Archer
Bandit Magic Archer Sparky
Firecracker Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Bandit
Sparky
Firecracker Bandit Magic Archer Sparky
Firecracker Magic Archer
Firecracker Bandit Magic Archer Sparky
Firecracker Bandit Magic Archer
Firecracker Magic Archer Sparky
Firecracker Bandit Magic Archer Sparky
Magic Archer Firecracker Bandit Sparky
Sparky
Sparky
Firecracker Bandit Magic Archer Sparky
Firecracker Magic Archer
Magic Archer Sparky
Sparky
Firecracker Magic Archer Sparky
Firecracker Bandit Magic Archer Sparky
Bandit Magic Archer Sparky
Firecracker Bandit Magic Archer Sparky
Firecracker Magic Archer Sparky
Firecracker
Sparky
Bandit Magic Archer Sparky
Firecracker Magic Archer Sparky
P.E.K.K.A Sparky
Firecracker Magic Archer Sparky
Bandit Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Bandit Magic Archer Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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