My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Ram Rider
Giant Snowball
Mega Minion Guards Skeleton Army Ram Rider
Zap
Firecracker Guards Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Guards Skeleton Army
The Log
Firecracker Guards Skeleton Army Ram Rider
Earthquake
Firecracker Guards Skeleton Army
Arrows
Firecracker Guards Skeleton Army
Royal Delivery
Firecracker Mega Minion Guards Skeleton Army Ram Rider
Fireball
Firecracker Mega Minion Skeleton Army Ram Rider
Poison
Firecracker Mega Minion Guards Skeleton Army
Lightning
Mega Minion Ram Rider Monk
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mega Minion Guards Skeleton Army Poison Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Mega Minion Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Ram Rider Monk
Mega Minion
Firecracker Poison
Guards
The Log Ram Rider
Skeleton Army
Poison
Mega Minion The Log Ram Rider
The Log
Guards Poison Ram Rider
Ram Rider
Firecracker Guards Poison The Log
Monk
Firecracker

Defense Synergies 1 12

Firecracker
The Log Mega Minion Guards Skeleton Army
Mega Minion
Firecracker Guards Skeleton Army The Log
Guards
Firecracker Mega Minion Skeleton Army Poison The Log
Skeleton Army
Firecracker Mega Minion Guards The Log
Poison
Guards The Log
The Log
Firecracker Mega Minion Guards Skeleton Army Poison Ram Rider
Ram Rider
The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion The Log Ram Rider
Skeleton Army Firecracker Mega Minion The Log Ram Rider Monk
Skeleton Army Ram Rider Mega Minion
Skeleton Army Firecracker Mega Minion Guards Ram Rider Monk
Firecracker Skeleton Army Poison The Log Monk
Skeleton Army The Log Firecracker Mega Minion Guards
Mega Minion Ram Rider Firecracker Poison
Poison The Log Ram Rider Monk
Skeleton Army
Guards Skeleton Army Firecracker
Guards Skeleton Army Poison Firecracker Mega Minion The Log Ram Rider
Mega Minion Firecracker Poison Ram Rider
Skeleton Army Guards The Log Ram Rider
Skeleton Army Firecracker Mega Minion Guards Poison The Log
Skeleton Army Ram Rider
Skeleton Army Monk The Log Ram Rider
Firecracker Skeleton Army Poison
Firecracker Mega Minion Guards Skeleton Army The Log Ram Rider
Poison The Log Firecracker Mega Minion Guards Ram Rider
Ram Rider
Skeleton Army Firecracker Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army
Poison Firecracker Mega Minion The Log Monk
Guards Skeleton Army The Log Ram Rider
Guards Skeleton Army The Log Ram Rider Monk
Guards Skeleton Army Ram Rider
Firecracker Poison Ram Rider Monk
Guards Skeleton Army Mega Minion Ram Rider
Skeleton Army
Firecracker Mega Minion Skeleton Army Poison The Log Monk
Mega Minion Guards Skeleton Army
Mega Minion Guards
Skeleton Army Monk Guards Poison The Log
Skeleton Army Guards Ram Rider
Firecracker Skeleton Army
Guards Skeleton Army Firecracker Mega Minion Poison The Log Monk
Poison Firecracker Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards The Log Monk
Firecracker Poison Monk The Log Ram Rider
Poison The Log
Firecracker Guards Poison The Log
Poison Firecracker The Log
Firecracker Poison Mega Minion Ram Rider Monk
Firecracker Poison The Log
Poison The Log Firecracker Ram Rider
Poison The Log Monk Firecracker Ram Rider
Guards Poison
Firecracker Poison Monk The Log Ram Rider
Poison Monk Firecracker
Poison Firecracker The Log
Firecracker Poison Monk
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Monk Poison
Firecracker Mega Minion Poison The Log Monk
Firecracker Poison The Log Monk
Poison The Log Monk
Poison
The Log Monk
Poison The Log Monk
Firecracker Poison The Log
Mega Minion
Firecracker Poison The Log Ram Rider Monk
Poison The Log Ram Rider Monk
Poison Firecracker The Log
Poison Firecracker
Firecracker Mega Minion Guards Poison
Mega Minion
Poison The Log
Firecracker Poison Monk
Firecracker Poison The Log Monk
Guards Skeleton Army
Poison Firecracker Mega Minion Ram Rider Monk
The Log
Poison Firecracker Mega Minion
The Log Firecracker Poison
Monk Poison
Firecracker Mega Minion
Firecracker Guards Poison The Log
Firecracker Poison
Poison Firecracker The Log Monk
Firecracker Monk

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