My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Bats Goblin Gang
Zap
Skeletons Bats Goblin Gang Firecracker
Barbarian Barrel
Skeletons Goblin Gang Firecracker
The Log
Skeletons Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Bats Goblin Gang Firecracker
Royal Delivery
Skeletons Bats Goblin Gang Firecracker Mini P.E.K.K.A
Fireball
Goblin Gang Firecracker
Poison
Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Berserker Goblin Gang Firecracker Tornado Mini P.E.K.K.A Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Berserker Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Mini P.E.K.K.A
Berserker
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Tornado
Tornado
Firecracker Mini P.E.K.K.A
Golden Knight

Defense Synergies 0 13

Skeletons
Bats Firecracker Mini P.E.K.K.A Tornado
Bats
Skeletons Firecracker Mini P.E.K.K.A Golden Knight
Berserker
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Skeletons Bats Goblin Gang Mini P.E.K.K.A Tornado Golden Knight
Mini P.E.K.K.A
Skeletons Bats Goblin Gang Firecracker Tornado
Tornado
Skeletons Firecracker Mini P.E.K.K.A
Golden Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Golden Knight
Mini P.E.K.K.A Skeletons Bats Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Tornado Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A Tornado
Goblin Gang Tornado Skeletons Bats Firecracker
Bats Tornado Goblin Gang Firecracker
Golden Knight
Mini P.E.K.K.A Skeletons Goblin Gang Tornado
Goblin Gang Tornado Skeletons Firecracker Mini P.E.K.K.A
Bats Goblin Gang Skeletons Firecracker Tornado
Bats Goblin Gang Firecracker Tornado
Mini P.E.K.K.A Skeletons Bats Goblin Gang
Bats Goblin Gang Firecracker Mini P.E.K.K.A Tornado Golden Knight
Mini P.E.K.K.A Goblin Gang
Tornado Goblin Gang Mini P.E.K.K.A
Skeletons Bats Goblin Gang Firecracker Mini P.E.K.K.A Tornado
Bats Goblin Gang Firecracker Tornado Golden Knight
Tornado Bats Firecracker
Mini P.E.K.K.A Tornado
Goblin Gang Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Skeletons Bats Mini P.E.K.K.A Golden Knight
Goblin Gang Mini P.E.K.K.A Bats Tornado
Skeletons Goblin Gang Mini P.E.K.K.A
Firecracker Skeletons Bats Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A
Skeletons Bats Firecracker Mini P.E.K.K.A Tornado
Skeletons Goblin Gang
Bats Mini P.E.K.K.A Golden Knight
Tornado
Mini P.E.K.K.A Skeletons Goblin Gang Golden Knight
Firecracker
Goblin Gang Skeletons Bats Firecracker Mini P.E.K.K.A Tornado Golden Knight
Bats Firecracker Mini P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Tornado Golden Knight
Firecracker
Firecracker
Firecracker Bats Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Golden Knight
Bats Goblin Gang Mini P.E.K.K.A Tornado
Firecracker Tornado Golden Knight
Firecracker Tornado
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker
Tornado
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Tornado Golden Knight
Tornado
Tornado
Firecracker Tornado
Firecracker Tornado Golden Knight
Tornado Golden Knight
Firecracker Tornado Golden Knight
Bats Firecracker Tornado
Bats Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Bats Goblin Gang
Firecracker Tornado
Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker
Tornado
Firecracker
Bats Goblin Gang Firecracker Tornado Golden Knight
Firecracker Bats Tornado
Firecracker Tornado Golden Knight
Firecracker

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