My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Ram Rider
Giant Snowball
Skeletons Hog Rider Ram Rider Little Prince
Zap
Skeletons Firecracker Ram Rider Little Prince
Barbarian Barrel
Skeletons Firecracker Little Prince
The Log
Skeletons Firecracker Hog Rider Ram Rider Little Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Hog Rider Ram Rider Little Prince
Fireball
Firecracker Hog Rider Ram Rider Little Prince
Poison
Firecracker Little Prince
Lightning
Ice Golem Ram Rider Little Prince
Rocket
Hog Rider Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Firecracker Earthquake Little Prince Hog Rider Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Ice Golem Earthquake Ram Rider
Ice Golem
Hog Rider Firecracker Ram Rider
Earthquake
Hog Rider Firecracker The Log Ram Rider
Hog Rider
Firecracker Ice Golem Earthquake The Log Little Prince
The Log
Hog Rider Earthquake Ram Rider Little Prince
Ram Rider
Firecracker Ice Golem Earthquake The Log
Little Prince
Hog Rider The Log

Defense Synergies 2 13

Skeletons
Firecracker Ice Golem Earthquake The Log Ram Rider Little Prince
Firecracker
Ice Golem The Log Skeletons Earthquake
Ice Golem
Firecracker Skeletons Earthquake The Log Little Prince
Earthquake
Skeletons Firecracker Ice Golem The Log
Hog Rider
The Log
Firecracker Skeletons Ice Golem Earthquake Ram Rider Little Prince
Ram Rider
Skeletons The Log
Little Prince
Skeletons Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Ice Golem The Log Ram Rider
Skeletons Firecracker The Log Ram Rider
Ram Rider Skeletons
Skeletons Firecracker Ram Rider
Firecracker Earthquake The Log
The Log Skeletons Firecracker Earthquake
Ram Rider Firecracker Little Prince
Earthquake Ice Golem The Log Ram Rider
Skeletons
Skeletons Firecracker Ice Golem Little Prince
Skeletons Firecracker Ice Golem Earthquake The Log Ram Rider
Firecracker Ram Rider
Skeletons Earthquake The Log Ram Rider
Firecracker Earthquake The Log
Ram Rider
The Log Ram Rider
Skeletons Firecracker
Firecracker The Log Ram Rider Little Prince
Earthquake The Log Firecracker Ice Golem Ram Rider Little Prince
Ram Rider
Firecracker Earthquake The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Firecracker Ice Golem The Log
Skeletons Ice Golem The Log Ram Rider
Ice Golem The Log Ram Rider
Skeletons Ram Rider
Firecracker Skeletons Ice Golem Ram Rider
Skeletons Ice Golem Ram Rider
Skeletons Firecracker Ice Golem The Log
Skeletons
The Log
Skeletons Ice Golem Ram Rider
Firecracker
Skeletons Firecracker Ice Golem The Log Little Prince
Firecracker Ice Golem Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Ice Golem The Log
Firecracker The Log Ram Rider
Earthquake The Log
Earthquake Firecracker Ice Golem The Log
Firecracker Earthquake The Log
Firecracker Ice Golem Ram Rider
Firecracker Earthquake The Log
Earthquake The Log Firecracker Ice Golem Ram Rider
The Log Firecracker Ram Rider
Firecracker Earthquake The Log Ram Rider
Firecracker
Earthquake Firecracker Ice Golem The Log
Earthquake Firecracker
Earthquake Firecracker Ice Golem The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log Little Prince
Earthquake The Log
The Log
Earthquake The Log
Firecracker Ice Golem Earthquake The Log Little Prince
Firecracker The Log Earthquake Ram Rider
The Log Ram Rider
Firecracker The Log
Firecracker Ice Golem Little Prince
Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake
Firecracker Ram Rider
The Log
Firecracker
The Log Firecracker Ice Golem Earthquake
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Little Prince
Firecracker

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