My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Firecracker Inferno Tower Guards Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Guards
The Log
Firecracker Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Inferno Dragon
Fireball
Firecracker Inferno Tower Inferno Dragon
Poison
Firecracker Inferno Tower Guards
Lightning
Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Freeze Electro Giant Golem Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Firecracker Guards Freeze Inferno Dragon Inferno Tower Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Firecracker Guards Freeze

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Golem
Firecracker
Giant Snowball Golem Inferno Dragon
Inferno Tower
Guards
Freeze
Electro Giant
Inferno Dragon
Golem
Giant Snowball Firecracker
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 1 7

Giant Snowball
Firecracker Inferno Tower Guards Inferno Dragon
Firecracker
Giant Snowball Inferno Tower Guards
Inferno Tower
Guards Giant Snowball Firecracker
Guards
Inferno Tower Giant Snowball Firecracker
Freeze
Electro Giant
Inferno Dragon
Golem
Inferno Dragon
Giant Snowball Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Inferno Dragon Firecracker
Inferno Tower Giant Snowball Freeze Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Guards
Firecracker
Freeze Giant Snowball Firecracker Guards
Giant Snowball Inferno Tower Inferno Dragon Firecracker Freeze
Inferno Tower Electro Giant
Inferno Tower Inferno Dragon
Guards Giant Snowball Firecracker Inferno Tower
Guards Giant Snowball Firecracker Freeze Electro Giant
Inferno Tower Inferno Dragon Giant Snowball Firecracker
Inferno Tower Giant Snowball Guards Freeze
Giant Snowball Firecracker Guards Freeze
Inferno Tower Inferno Dragon
Inferno Tower Giant Snowball Freeze Electro Giant Inferno Dragon
Firecracker Inferno Tower
Giant Snowball Firecracker Guards
Giant Snowball Freeze Firecracker Guards Inferno Dragon
Inferno Tower Inferno Dragon
Giant Snowball Firecracker Guards Electro Giant
Inferno Tower Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Inferno Tower Electro Giant
Giant Snowball Firecracker Inferno Dragon
Guards Inferno Tower
Guards Inferno Tower
Inferno Tower Guards Inferno Dragon
Firecracker Electro Giant Giant Snowball Freeze
Guards Inferno Tower
Inferno Tower Inferno Dragon
Freeze Giant Snowball Firecracker Inferno Tower Inferno Dragon
Inferno Tower Guards Inferno Dragon
Inferno Dragon Inferno Tower Guards
Giant Snowball Guards Electro Giant
Inferno Tower Guards
Firecracker Electro Giant
Inferno Tower Guards Electro Giant Firecracker Freeze Inferno Dragon
Giant Snowball Firecracker Inferno Tower Freeze Electro Giant Inferno Dragon
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze
Firecracker Giant Snowball
Firecracker Guards Freeze
Giant Snowball Firecracker
Firecracker Electro Giant Giant Snowball Freeze
Firecracker
Giant Snowball Firecracker Freeze
Giant Snowball Firecracker
Giant Snowball Guards
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker Freeze
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball Freeze
Giant Snowball Firecracker
Giant Snowball Firecracker Electro Giant
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Freeze Electro Giant
Inferno Dragon
Firecracker Giant Snowball
Giant Snowball
Firecracker
Giant Snowball Firecracker Electro Giant
Giant Snowball Firecracker Guards Freeze Electro Giant
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Freeze
Giant Snowball Firecracker
Guards Freeze
Giant Snowball Firecracker
Freeze
Firecracker
Giant Snowball Firecracker
Giant Snowball Electro Giant
Firecracker
Electro Giant Giant Snowball Firecracker Guards Freeze
Firecracker Giant Snowball
Giant Snowball Firecracker Freeze Electro Giant
Inferno Dragon
Firecracker

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