My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Goblin Curse Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Inferno Dragon
Giant Snowball
Goblin Curse Inferno Dragon
Zap
Firecracker Goblin Curse Inferno Dragon
Barbarian Barrel
Firecracker Goblin Curse
The Log
Firecracker Goblin Curse
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Inferno Dragon
Fireball
Firecracker Inferno Dragon
Poison
Firecracker Goblin Curse
Lightning
Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Tornado Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Goblin Curse Rage Firecracker Tornado Inferno Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Giant Snowball Goblin Curse Rage

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse Tornado Giant Snowball
Giant Snowball
Goblin Curse Zap Firecracker Tornado
Firecracker
Zap Giant Snowball Tornado Inferno Dragon
Goblin Curse
Zap Giant Snowball
Rage
Tornado
Zap Giant Snowball Firecracker
Inferno Dragon
Firecracker
Goblinstein

Defense Synergies 0 8

Zap
Giant Snowball Firecracker Tornado Inferno Dragon
Giant Snowball
Zap Firecracker Inferno Dragon
Firecracker
Zap Giant Snowball Tornado
Goblin Curse
Rage
Tornado
Zap Firecracker Inferno Dragon
Inferno Dragon
Zap Giant Snowball Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Zap Firecracker Goblin Curse
Tornado Giant Snowball Goblin Curse Inferno Dragon
Inferno Dragon Firecracker Goblin Curse
Firecracker Tornado
Tornado Zap Giant Snowball Firecracker
Giant Snowball Tornado Inferno Dragon Zap Firecracker Goblin Curse
Zap
Inferno Dragon Goblin Curse Tornado
Tornado Giant Snowball Firecracker
Goblin Curse Zap Giant Snowball Firecracker Tornado
Inferno Dragon Zap Giant Snowball Firecracker Goblin Curse Tornado
Zap Giant Snowball Goblin Curse
Zap Giant Snowball Firecracker Goblin Curse Tornado
Inferno Dragon Goblin Curse
Tornado Zap Giant Snowball Goblin Curse Inferno Dragon
Firecracker Tornado
Zap Giant Snowball Firecracker Tornado
Zap Giant Snowball Tornado Firecracker Goblin Curse Inferno Dragon
Goblin Curse Tornado Inferno Dragon
Giant Snowball Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball
Zap Giant Snowball Firecracker Inferno Dragon
Zap
Zap Tornado
Goblin Curse Inferno Dragon
Firecracker Zap Giant Snowball Goblin Curse Tornado
Goblin Curse Inferno Dragon
Zap Giant Snowball Firecracker Tornado Inferno Dragon
Goblin Curse Inferno Dragon
Inferno Dragon
Zap Giant Snowball Tornado
Goblin Curse
Firecracker Goblin Curse
Zap Firecracker Tornado Inferno Dragon
Zap Giant Snowball Firecracker Goblin Curse Inferno Dragon
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Giant Snowball Goblin Curse Tornado
Firecracker
Zap Giant Snowball Firecracker Goblin Curse
Firecracker Zap Giant Snowball Goblin Curse Tornado
Firecracker Tornado
Zap Giant Snowball Firecracker Goblin Curse Tornado
Zap Giant Snowball Firecracker Tornado
Giant Snowball Tornado
Firecracker Zap Tornado
Zap Giant Snowball Firecracker Goblin Curse Tornado
Giant Snowball Firecracker
Firecracker
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker
Firecracker
Giant Snowball Tornado
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker Goblin Curse Tornado
Giant Snowball Tornado
Tornado
Zap Giant Snowball
Zap Giant Snowball Firecracker Goblin Curse Tornado
Inferno Dragon
Firecracker Zap Giant Snowball Tornado
Zap Giant Snowball Tornado
Zap Firecracker Goblin Curse Tornado
Zap Giant Snowball Firecracker Goblin Curse Tornado
Zap Giant Snowball Firecracker
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Firecracker
Giant Snowball Firecracker Goblin Curse
Zap
Zap Giant Snowball Firecracker Goblin Curse Tornado
Firecracker
Zap Giant Snowball Firecracker
Zap Giant Snowball Tornado
Firecracker
Zap Giant Snowball Firecracker Tornado
Firecracker Zap Giant Snowball Tornado
Zap Giant Snowball Firecracker Tornado
Inferno Dragon
Firecracker

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