My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Royal Recruits Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Clone
Giant Snowball
Bomber Bats Cannon Royal Recruits Clone
Zap
Bomber Bats Cannon Firecracker Clone
Barbarian Barrel
Bomber Cannon Firecracker Royal Recruits Clone
The Log
Bomber Cannon Firecracker Royal Recruits Suspicious Bush Clone
Earthquake
Bomber Cannon Firecracker Clone
Arrows
Bomber Bats Firecracker Royal Recruits Suspicious Bush Clone
Royal Delivery
Bomber Bats Firecracker Royal Recruits Clone
Fireball
Bomber Cannon Firecracker Suspicious Bush Clone
Poison
Bomber Bats Cannon Firecracker Royal Recruits Suspicious Bush Clone
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Suspicious Bush Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Suspicious Bush Cannon Firecracker Clone Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Suspicious Bush

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Royal Recruits
Bats
Bomber Zap Firecracker Royal Recruits Clone
Zap
Firecracker Bomber Bats Royal Recruits
Cannon
Firecracker
Zap Bats Royal Recruits
Royal Recruits
Bomber Bats Zap Firecracker Clone
Suspicious Bush
Clone
Bats Royal Recruits

Defense Synergies 1 12

Bomber
Bats Zap Cannon Royal Recruits
Bats
Bomber Zap Cannon Firecracker Royal Recruits
Zap
Cannon Bomber Bats Firecracker
Cannon
Zap Bomber Bats Firecracker Royal Recruits
Firecracker
Bats Zap Cannon Royal Recruits
Royal Recruits
Bomber Bats Cannon Firecracker
Suspicious Bush
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Firecracker Royal Recruits
Bats Zap Cannon Firecracker Royal Recruits
Cannon Bomber Bats Royal Recruits
Cannon Royal Recruits Bats Firecracker
Bomber Firecracker Royal Recruits
Bomber Bats Zap Cannon Firecracker
Bats Zap Cannon Firecracker
Zap Cannon Royal Recruits
Cannon Royal Recruits
Bomber Cannon Firecracker Royal Recruits
Bats Bomber Zap Cannon Firecracker Royal Recruits
Bats Zap Firecracker
Cannon Royal Recruits Bomber Bats Zap
Bomber Bats Zap Cannon Firecracker Royal Recruits
Royal Recruits Cannon
Zap Cannon Royal Recruits
Bomber Bats Cannon Firecracker Royal Recruits
Cannon Bomber Bats Zap Firecracker Royal Recruits
Zap Bomber Bats Cannon Firecracker Royal Recruits
Cannon Royal Recruits
Bomber Royal Recruits Bats Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap
Bomber Zap Firecracker
Royal Recruits Bats Zap
Royal Recruits Bats Zap
Royal Recruits Cannon
Firecracker Bats Zap
Royal Recruits Bats
Royal Recruits
Zap Royal Recruits Bats Firecracker
Royal Recruits Cannon
Bats Royal Recruits
Royal Recruits Zap
Royal Recruits Cannon
Royal Recruits Bomber Cannon Firecracker
Royal Recruits Bomber Bats Zap Firecracker
Bats Bomber Zap Cannon Firecracker Royal Recruits
Bomber Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker Zap
Firecracker Royal Recruits
Bomber Zap Firecracker
Firecracker Bats Zap
Bomber Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap Royal Recruits
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker Royal Recruits
Bomber Bats
Bomber Zap Firecracker
Bomber Zap Firecracker
Zap Royal Recruits
Zap Firecracker Bomber
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Bomber Zap
Zap Firecracker
Firecracker
Zap Bats Royal Recruits
Zap Firecracker
Firecracker
Bomber Zap Firecracker
Zap
Firecracker Royal Recruits
Zap Bats Firecracker Royal Recruits
Firecracker Bats Zap
Zap Firecracker Royal Recruits
Firecracker

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