My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla Elite Barbarians Electro Wizard
The Log
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Firecracker Tesla Elite Barbarians Electro Wizard
Poison
Minions Goblin Gang Firecracker Electro Wizard
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Firecracker Tesla Mini P.E.K.K.A Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Firecracker Elite Barbarians Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Minions Goblin Gang Elite Barbarians Mini P.E.K.K.A
Tesla
Elite Barbarians
Rage Minions Firecracker
Mini P.E.K.K.A
Minions Goblin Gang Firecracker Rage Electro Wizard
Rage
Minions Elite Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Rage

Defense Synergies 2 12

Minions
Firecracker Tesla Electro Wizard
Goblin Gang
Tesla Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Minions Goblin Gang Tesla Mini P.E.K.K.A Electro Wizard
Tesla
Goblin Gang Minions Firecracker Mini P.E.K.K.A Electro Wizard
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Goblin Gang Firecracker Tesla Elite Barbarians
Rage
Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Electro Wizard
Elite Barbarians Mini P.E.K.K.A Minions Goblin Gang Firecracker Tesla Electro Wizard
Goblin Gang Tesla Mini P.E.K.K.A Minions Elite Barbarians Electro Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Minions Goblin Gang Firecracker Electro Wizard
Firecracker Elite Barbarians Mini P.E.K.K.A
Goblin Gang Minions Firecracker Tesla Electro Wizard
Minions Tesla Electro Wizard Goblin Gang Firecracker
Tesla Electro Wizard
Tesla Mini P.E.K.K.A Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Minions Goblin Gang Electro Wizard Firecracker Tesla
Minions Tesla Goblin Gang Firecracker Electro Wizard
Tesla Mini P.E.K.K.A Minions Goblin Gang Elite Barbarians Electro Wizard
Minions Goblin Gang Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Tesla Minions Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard
Tesla Minions Goblin Gang Firecracker Elite Barbarians Electro Wizard
Minions Firecracker Tesla Electro Wizard
Mini P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Goblin Gang Minions Firecracker Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Firecracker Tesla Elite Barbarians Mini P.E.K.K.A
Goblin Gang Minions Elite Barbarians Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Goblin Gang Tesla Elite Barbarians Mini P.E.K.K.A
Firecracker Minions Goblin Gang Tesla Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Tesla Elite Barbarians Electro Wizard
Mini P.E.K.K.A Tesla Elite Barbarians
Electro Wizard Minions Firecracker Elite Barbarians Mini P.E.K.K.A
Goblin Gang Tesla
Minions Tesla Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Gang Tesla
Firecracker Tesla
Goblin Gang Tesla Elite Barbarians Electro Wizard Minions Firecracker Mini P.E.K.K.A
Minions Firecracker Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker Minions
Firecracker
Firecracker
Firecracker
Minions Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker Elite Barbarians
Minions Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Minions
Firecracker
Firecracker Electro Wizard
Firecracker
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Minions Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Electro Wizard
Firecracker
Electro Wizard Minions Goblin Gang
Firecracker Electro Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Firecracker Elite Barbarians
Minions Goblin Gang Firecracker Elite Barbarians Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker

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