My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Hunter Balloon Bandit Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Bandit Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit Mighty Miner
Giant Snowball
Skeleton Army Balloon Lumberjack Mighty Miner
Zap
Firecracker Skeleton Army Balloon Bandit Mighty Miner
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Hunter Bandit Lumberjack
The Log
Firecracker Skeleton Army Hunter Bandit Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Hunter Balloon Bandit Lumberjack
Fireball
Firecracker Skeleton Army Hunter Balloon Bandit Lumberjack Mighty Miner
Poison
Firecracker Skeleton Army Hunter Balloon
Lightning
Valkyrie Hunter Balloon Bandit Lumberjack Mighty Miner
Rocket
Valkyrie Hunter Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Bandit Valkyrie Hunter Lumberjack Mighty Miner Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Bandit Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Bandit Lumberjack
Valkyrie
Balloon Lumberjack Firecracker Hunter Bandit
Skeleton Army
Hunter
Valkyrie Balloon Bandit Lumberjack
Balloon
Valkyrie Lumberjack Firecracker Hunter Bandit
Bandit
Firecracker Valkyrie Hunter Balloon Lumberjack
Lumberjack
Valkyrie Balloon Firecracker Hunter Bandit
Mighty Miner

Defense Synergies 1 12

Firecracker
Valkyrie Skeleton Army Hunter Bandit Lumberjack
Valkyrie
Firecracker Hunter Bandit Lumberjack
Skeleton Army
Firecracker Bandit Lumberjack
Hunter
Firecracker Valkyrie Bandit Lumberjack
Balloon
Bandit
Firecracker Valkyrie Skeleton Army Hunter Lumberjack
Lumberjack
Firecracker Valkyrie Skeleton Army Hunter Bandit
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeleton Army Hunter Lumberjack Firecracker Valkyrie Bandit
Skeleton Army Hunter Lumberjack Valkyrie Bandit
Skeleton Army Hunter Lumberjack Firecracker Valkyrie Bandit
Firecracker Valkyrie Skeleton Army Lumberjack
Skeleton Army Firecracker Valkyrie Hunter Bandit Lumberjack
Hunter Firecracker
Valkyrie Bandit
Hunter Mighty Miner Skeleton Army Lumberjack
Skeleton Army Firecracker Valkyrie Hunter Bandit Lumberjack
Valkyrie Skeleton Army Firecracker Hunter Bandit Lumberjack
Hunter Firecracker
Skeleton Army Hunter Lumberjack Valkyrie Bandit
Valkyrie Skeleton Army Firecracker Hunter Lumberjack
Skeleton Army Hunter Bandit Lumberjack
Skeleton Army Hunter Bandit Lumberjack
Firecracker Valkyrie Skeleton Army Hunter Lumberjack
Valkyrie Firecracker Skeleton Army Hunter Bandit Lumberjack
Valkyrie Hunter Firecracker Bandit Lumberjack
Hunter Lumberjack
Valkyrie Skeleton Army Firecracker Hunter Bandit Lumberjack
Hunter Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Bandit
Bandit Firecracker Valkyrie Hunter Lumberjack
Skeleton Army Bandit Lumberjack Valkyrie Hunter
Valkyrie Skeleton Army Hunter Lumberjack Bandit
Valkyrie Skeleton Army Hunter Bandit Lumberjack Mighty Miner
Firecracker Hunter
Skeleton Army Valkyrie Hunter Bandit Lumberjack
Mighty Miner Valkyrie Skeleton Army Hunter Lumberjack
Firecracker Valkyrie Skeleton Army Bandit
Skeleton Army
Valkyrie Hunter Lumberjack
Skeleton Army Valkyrie
Skeleton Army Valkyrie Hunter Bandit Lumberjack
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Hunter Lumberjack Mighty Miner
Valkyrie Firecracker Hunter Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Bandit
Bandit
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Hunter
Firecracker
Firecracker Hunter
Firecracker Bandit
Lumberjack
Firecracker Valkyrie Bandit
Firecracker
Firecracker Hunter Bandit
Firecracker Bandit
Firecracker
Firecracker Hunter Bandit
Firecracker Bandit
Firecracker Hunter Bandit
Firecracker Valkyrie
Firecracker Valkyrie Hunter
Firecracker Hunter Bandit
Bandit
Firecracker Bandit
Firecracker Hunter
Firecracker
Hunter Bandit
Firecracker
Mighty Miner
Firecracker
Skeleton Army Bandit
Firecracker Hunter
Firecracker Valkyrie Hunter Lumberjack
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Bandit
Firecracker

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