My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Firecracker Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Valkyrie
The Log
Goblin Gang Firecracker Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Prince P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Firecracker Inferno Dragon
Poison
Goblin Gang Firecracker
Lightning
Valkyrie Prince Inferno Dragon
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Firecracker Valkyrie Inferno Dragon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince P.E.K.K.A Valkyrie
Goblin Gang
Firecracker Valkyrie Prince P.E.K.K.A
Firecracker
Zap Goblin Gang Valkyrie Prince P.E.K.K.A Inferno Dragon
Valkyrie
Prince Zap Goblin Gang Firecracker P.E.K.K.A
Rage
Prince
Prince
Zap Valkyrie Goblin Gang Firecracker Rage
P.E.K.K.A
Zap Goblin Gang Firecracker Valkyrie
Inferno Dragon
Firecracker

Defense Synergies 1 15

Zap
Goblin Gang Firecracker Valkyrie Prince P.E.K.K.A Inferno Dragon
Goblin Gang
Zap Firecracker Valkyrie Prince P.E.K.K.A Inferno Dragon
Firecracker
Valkyrie Zap Goblin Gang Prince P.E.K.K.A
Valkyrie
Firecracker Zap Goblin Gang Prince P.E.K.K.A
Rage
Prince
Zap Goblin Gang Firecracker Valkyrie
P.E.K.K.A
Zap Goblin Gang Firecracker Valkyrie
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
P.E.K.K.A Inferno Dragon Zap Goblin Gang Firecracker Valkyrie Prince
Goblin Gang Prince P.E.K.K.A Valkyrie Inferno Dragon
Prince P.E.K.K.A Inferno Dragon Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Prince P.E.K.K.A
Goblin Gang Zap Firecracker Valkyrie
Inferno Dragon Zap Goblin Gang Firecracker
Zap Valkyrie P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Prince
Goblin Gang Firecracker Valkyrie Prince
Goblin Gang Valkyrie Zap Firecracker
Inferno Dragon Zap Goblin Gang Firecracker
Prince P.E.K.K.A Zap Goblin Gang Valkyrie
Valkyrie Zap Goblin Gang Firecracker Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Prince
Zap Goblin Gang Prince P.E.K.K.A Inferno Dragon
Goblin Gang Firecracker Valkyrie Prince P.E.K.K.A
Valkyrie Zap Goblin Gang Firecracker Prince
Zap Valkyrie Firecracker Inferno Dragon
P.E.K.K.A Prince Inferno Dragon
Goblin Gang Valkyrie Firecracker Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Prince P.E.K.K.A
Zap Goblin Gang Firecracker Valkyrie Prince Inferno Dragon
Goblin Gang P.E.K.K.A Zap Valkyrie Prince
Goblin Gang Valkyrie Prince P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Valkyrie Prince Inferno Dragon
Firecracker Zap Goblin Gang
Goblin Gang Prince P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Prince Inferno Dragon
Zap P.E.K.K.A Firecracker Valkyrie Prince Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Prince
P.E.K.K.A Zap Valkyrie Prince
Prince P.E.K.K.A Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Zap Firecracker Valkyrie Prince P.E.K.K.A Inferno Dragon
Valkyrie Zap Firecracker P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie Prince
Zap Firecracker Valkyrie
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang Prince
Firecracker Zap Valkyrie Prince
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Valkyrie
Prince
Prince
Zap
Zap Firecracker Valkyrie
Inferno Dragon
Firecracker Zap
Zap Prince
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A Prince
Firecracker
Zap Goblin Gang Prince
Zap Firecracker
Goblin Gang Firecracker Valkyrie Prince
Zap Firecracker
Zap
Firecracker Prince P.E.K.K.A
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Prince
Prince P.E.K.K.A Inferno Dragon
Firecracker

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