My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Valkyrie Witch Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Tombstone Witch
Zap
Bats Firecracker Tombstone Witch
Barbarian Barrel
Firecracker Tombstone Valkyrie Witch
The Log
Firecracker Tombstone Witch
Earthquake
Firecracker Tombstone Witch
Arrows
Bats Firecracker Tombstone Witch
Royal Delivery
Bats Firecracker Valkyrie Witch
Fireball
Firecracker Tombstone Witch
Poison
Bats Firecracker Tombstone Witch
Lightning
Tombstone Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tombstone Valkyrie Golden Knight Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tombstone

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker
Arrows
Firecracker
Bats Valkyrie
Tombstone
Valkyrie
Bats Firecracker Witch
Witch
Valkyrie
Electro Giant
Golden Knight
Golden Knight
Electro Giant

Defense Synergies 1 10

Bats
Firecracker Valkyrie Golden Knight
Arrows
Tombstone Valkyrie Golden Knight
Firecracker
Valkyrie Bats Tombstone Golden Knight
Tombstone
Arrows Firecracker
Valkyrie
Firecracker Bats Arrows Witch
Witch
Valkyrie
Electro Giant
Golden Knight
Golden Knight
Bats Arrows Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie Golden Knight
Bats Firecracker Tombstone Valkyrie Witch
Witch Bats Tombstone Valkyrie
Witch Bats Firecracker Tombstone Valkyrie
Arrows Firecracker Tombstone Valkyrie
Arrows Bats Firecracker Valkyrie
Bats Arrows Firecracker Tombstone Witch
Arrows Valkyrie Electro Giant Golden Knight
Witch Tombstone
Firecracker Valkyrie
Bats Valkyrie Witch Arrows Firecracker Tombstone Electro Giant
Arrows Bats Firecracker Witch
Tombstone Bats Valkyrie Witch
Valkyrie Bats Arrows Firecracker Tombstone Witch Golden Knight
Tombstone
Electro Giant
Bats Arrows Firecracker Tombstone Valkyrie Witch
Arrows Tombstone Valkyrie Bats Firecracker Witch Golden Knight
Arrows Valkyrie Witch Bats Firecracker Tombstone
Valkyrie Bats Arrows Firecracker Witch Electro Giant
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Witch Electro Giant
Arrows Firecracker Valkyrie
Tombstone Bats Valkyrie Witch Golden Knight
Valkyrie Bats
Tombstone Valkyrie Witch
Arrows Firecracker Electro Giant Bats Witch
Bats Tombstone Valkyrie Witch
Valkyrie
Bats Firecracker Tombstone Valkyrie Witch
Witch Tombstone
Bats Tombstone Valkyrie Witch Golden Knight
Arrows Valkyrie Electro Giant
Tombstone Valkyrie Witch Golden Knight
Firecracker Valkyrie Witch Electro Giant
Tombstone Witch Electro Giant Bats Firecracker Valkyrie Golden Knight
Bats Arrows Valkyrie Firecracker Witch Electro Giant Golden Knight
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker Golden Knight
Bats
Firecracker Arrows Valkyrie Golden Knight
Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Golden Knight
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie Witch Electro Giant Golden Knight
Arrows
Arrows
Arrows Firecracker Electro Giant Valkyrie Witch
Witch
Arrows Firecracker Witch Golden Knight
Arrows Witch Golden Knight
Arrows Firecracker Golden Knight
Bats Arrows Firecracker Witch Electro Giant
Bats Firecracker Witch Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Tombstone Witch
Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Bats Firecracker Witch Golden Knight
Firecracker Bats Witch
Firecracker Witch Electro Giant Golden Knight
Firecracker

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