My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Firecracker Wizard Balloon Electro Giant Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Balloon Electro Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Ram Rider
Giant Snowball
Spear Goblins Balloon Lumberjack Ram Rider
Zap
Spear Goblins Firecracker Balloon Ram Rider
Barbarian Barrel
Ice Spirit Spear Goblins Firecracker Wizard Lumberjack
The Log
Ice Spirit Spear Goblins Firecracker Lumberjack Ram Rider
Earthquake
Spear Goblins Firecracker
Arrows
Ice Spirit Spear Goblins Firecracker
Royal Delivery
Ice Spirit Spear Goblins Firecracker Wizard Balloon Lumberjack Ram Rider
Fireball
Firecracker Wizard Balloon Lumberjack Ram Rider
Poison
Spear Goblins Firecracker Wizard Balloon
Lightning
Wizard Balloon Lumberjack Ram Rider
Rocket
Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Firecracker Lumberjack Wizard Balloon Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Spear Goblins Firecracker Lumberjack

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Spear Goblins Firecracker Lumberjack Ram Rider
Spear Goblins
Ice Spirit Firecracker Balloon Lumberjack Ram Rider
Firecracker
Ice Spirit Spear Goblins Balloon Lumberjack Ram Rider
Wizard
Balloon Lumberjack Ram Rider
Balloon
Ice Spirit Lumberjack Spear Goblins Firecracker Wizard
Electro Giant
Lumberjack
Lumberjack
Balloon Ice Spirit Spear Goblins Firecracker Wizard Electro Giant Ram Rider
Ram Rider
Ice Spirit Spear Goblins Firecracker Wizard Lumberjack

Defense Synergies 0 10

Ice Spirit
Spear Goblins Firecracker Wizard Lumberjack Ram Rider
Spear Goblins
Ice Spirit Firecracker Lumberjack
Firecracker
Ice Spirit Spear Goblins Lumberjack
Wizard
Ice Spirit Lumberjack
Balloon
Electro Giant
Lumberjack
Ice Spirit Spear Goblins Firecracker Wizard Ram Rider
Ram Rider
Ice Spirit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Wizard Ram Rider
Lumberjack Ice Spirit Firecracker Ram Rider
Lumberjack Ram Rider
Lumberjack Firecracker Ram Rider
Firecracker Lumberjack
Spear Goblins Firecracker Lumberjack
Ram Rider Ice Spirit Spear Goblins Firecracker Wizard
Electro Giant Ram Rider
Lumberjack
Ice Spirit Spear Goblins Firecracker Lumberjack
Spear Goblins Firecracker Wizard Electro Giant Lumberjack Ram Rider
Spear Goblins Firecracker Wizard Ram Rider
Lumberjack Ice Spirit Wizard Ram Rider
Wizard Ice Spirit Firecracker Lumberjack
Lumberjack Ram Rider
Ice Spirit Electro Giant Lumberjack Ram Rider
Wizard Firecracker Lumberjack
Ice Spirit Spear Goblins Firecracker Wizard Lumberjack Ram Rider
Wizard Ice Spirit Spear Goblins Firecracker Lumberjack Ram Rider
Lumberjack Ram Rider
Wizard Spear Goblins Firecracker Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Electro Giant
Firecracker Wizard Lumberjack
Lumberjack Ice Spirit Spear Goblins Ram Rider
Lumberjack Ram Rider
Lumberjack Ram Rider
Firecracker Wizard Electro Giant Ice Spirit Ram Rider
Spear Goblins Lumberjack Ram Rider
Lumberjack
Ice Spirit Spear Goblins Firecracker
Lumberjack
Electro Giant
Wizard Lumberjack Ram Rider
Wizard Firecracker Electro Giant
Electro Giant Ice Spirit Spear Goblins Firecracker Lumberjack
Firecracker Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Wizard Firecracker
Firecracker Wizard Electro Giant Ice Spirit Spear Goblins Ram Rider
Firecracker Wizard
Ice Spirit Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Lumberjack
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Spear Goblins Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Electro Giant
Wizard
Firecracker Electro Giant Ice Spirit Wizard
Firecracker Wizard Ram Rider
Wizard Ram Rider
Firecracker
Firecracker Wizard Electro Giant
Ice Spirit Firecracker Wizard Electro Giant
Wizard
Ice Spirit Firecracker
Firecracker Wizard
Ice Spirit Spear Goblins
Firecracker Wizard Ram Rider
Firecracker Wizard Lumberjack
Firecracker Wizard
Electro Giant
Firecracker
Electro Giant Ice Spirit Firecracker
Firecracker
Firecracker Electro Giant
Firecracker Wizard

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