My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Prince
Giant Snowball
Cannon Hog Rider Witch
Zap
Cannon Firecracker Witch Prince
Barbarian Barrel
Cannon Firecracker Elixir Golem Witch
The Log
Cannon Firecracker Elixir Golem Hog Rider Witch Prince
Earthquake
Cannon Firecracker Elixir Golem Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Hog Rider Witch Prince
Fireball
Cannon Firecracker Elixir Golem Hog Rider Witch
Poison
Cannon Firecracker Elixir Golem Witch
Lightning
Cannon Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Elixir Golem Hog Rider Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Prince Elixir Golem Witch
Arrows
Zap Hog Rider Elixir Golem Prince
Cannon
Firecracker
Zap Elixir Golem Hog Rider Prince
Elixir Golem
Firecracker Zap Arrows Hog Rider Witch
Hog Rider
Zap Arrows Firecracker Elixir Golem Witch Prince
Witch
Zap Elixir Golem Hog Rider Prince
Prince
Zap Arrows Firecracker Hog Rider Witch

Defense Synergies 1 11

Zap
Cannon Arrows Firecracker Witch Prince
Arrows
Zap Cannon Prince
Cannon
Zap Arrows Firecracker Witch Prince
Firecracker
Zap Cannon Prince
Elixir Golem
Hog Rider
Witch
Zap Cannon Prince
Prince
Zap Arrows Cannon Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
Zap Cannon Firecracker Witch Prince
Cannon Witch Prince
Cannon Witch Prince Firecracker
Arrows Firecracker Prince
Arrows Zap Cannon Firecracker
Zap Arrows Cannon Firecracker Witch
Zap Arrows Cannon
Cannon Witch Prince
Cannon Firecracker Prince
Witch Zap Arrows Cannon Firecracker
Arrows Zap Firecracker Witch
Cannon Prince Zap Witch
Zap Arrows Cannon Firecracker Witch Prince
Cannon Prince
Zap Cannon Prince
Arrows Cannon Firecracker Witch Prince
Arrows Cannon Zap Firecracker Witch Prince
Zap Arrows Witch Cannon Firecracker
Cannon Prince
Arrows Cannon Firecracker Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince
Zap Arrows Firecracker Prince
Zap Witch Prince
Prince Zap
Cannon Witch Prince
Arrows Firecracker Zap Witch
Prince Witch
Prince
Zap Firecracker Witch Prince
Witch Cannon
Witch Prince
Zap Arrows Prince
Prince Cannon Witch
Cannon Firecracker Witch
Witch Zap Firecracker Prince
Arrows Zap Cannon Firecracker Witch
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Prince
Zap Arrows Firecracker
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Prince
Firecracker Zap Arrows Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker Prince
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Zap Arrows Firecracker Prince
Zap Arrows Firecracker Witch
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Firecracker Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch Prince
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows
Zap Arrows Firecracker
Prince
Arrows Firecracker
Zap Witch Prince
Zap Arrows Firecracker Witch
Arrows
Firecracker Prince
Arrows Zap Firecracker
Zap Arrows
Firecracker Prince
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Prince
Prince
Firecracker

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