My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Lumberjack
Zap
Firecracker Goblin Drill
Barbarian Barrel
Ice Spirit Firecracker Bomb Tower Goblin Drill Lumberjack
The Log
Ice Spirit Firecracker Goblin Drill Lumberjack
Earthquake
Firecracker Bomb Tower Goblin Drill
Arrows
Ice Spirit Firecracker Goblin Drill
Royal Delivery
Ice Spirit Firecracker Goblin Drill Lumberjack
Fireball
Firecracker Bomb Tower Goblin Drill Lumberjack
Poison
Firecracker Bomb Tower Goblin Drill
Lightning
Bomb Tower Lumberjack
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Firecracker Void Bomb Tower Goblin Drill Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Firecracker Goblin Drill Lumberjack
Zap
Ice Spirit Firecracker Void The Log Lumberjack
Firecracker
Zap Ice Spirit Goblin Drill Lumberjack
Bomb Tower
Void
Zap
Goblin Drill
Ice Spirit Firecracker The Log Lumberjack
The Log
Zap Goblin Drill Lumberjack
Lumberjack
Ice Spirit Zap Firecracker Goblin Drill The Log

Defense Synergies 4 15

Ice Spirit
Zap Firecracker Bomb Tower Goblin Drill The Log Lumberjack
Zap
Ice Spirit Bomb Tower Firecracker Void Goblin Drill The Log Lumberjack
Firecracker
The Log Ice Spirit Zap Bomb Tower Lumberjack
Bomb Tower
Zap The Log Ice Spirit Firecracker
Void
Zap
Goblin Drill
Ice Spirit Zap The Log Lumberjack
The Log
Firecracker Bomb Tower Ice Spirit Zap Goblin Drill Lumberjack
Lumberjack
Ice Spirit Zap Firecracker Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void The Log
Bomb Tower Lumberjack Ice Spirit Zap Firecracker Goblin Drill The Log
Bomb Tower Lumberjack Void Goblin Drill
Bomb Tower Lumberjack Firecracker Goblin Drill
Firecracker Bomb Tower The Log Lumberjack
The Log Zap Firecracker Bomb Tower Lumberjack
Ice Spirit Zap Firecracker Bomb Tower Void
Zap Bomb Tower Void The Log
Bomb Tower Goblin Drill Lumberjack
Ice Spirit Firecracker Lumberjack
Zap Firecracker Bomb Tower Goblin Drill The Log Lumberjack
Zap Firecracker
Bomb Tower Goblin Drill Lumberjack Ice Spirit Zap The Log
Bomb Tower Ice Spirit Zap Firecracker Goblin Drill The Log Lumberjack
Bomb Tower Goblin Drill Lumberjack
Bomb Tower Ice Spirit Zap Goblin Drill The Log Lumberjack
Bomb Tower Firecracker Goblin Drill Lumberjack
Ice Spirit Bomb Tower Zap Firecracker Goblin Drill The Log Lumberjack
Zap Bomb Tower Goblin Drill The Log Ice Spirit Firecracker Lumberjack
Bomb Tower Goblin Drill Lumberjack
Firecracker Bomb Tower The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Void
Void Zap Firecracker Bomb Tower The Log Lumberjack
Lumberjack Ice Spirit Zap Bomb Tower The Log
Lumberjack Zap The Log
Goblin Drill Lumberjack
Firecracker Ice Spirit Zap Bomb Tower
Bomb Tower Void Lumberjack
Bomb Tower Lumberjack
Zap Void Ice Spirit Firecracker Bomb Tower The Log
Goblin Drill
Bomb Tower Lumberjack
Zap Void The Log
Bomb Tower Lumberjack
Firecracker Bomb Tower
Ice Spirit Zap Firecracker Bomb Tower Goblin Drill The Log Lumberjack
Zap Firecracker Bomb Tower The Log
Zap Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Goblin Drill The Log
Firecracker Void Zap The Log
Void Goblin Drill The Log
Firecracker Void The Log
Zap Firecracker The Log
Firecracker Ice Spirit Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker
Void The Log Zap Firecracker
Void Lumberjack
Firecracker Void Zap The Log
Void Zap Firecracker
Firecracker Void The Log
Firecracker Void
Zap Firecracker The Log
Zap Firecracker Goblin Drill The Log
Firecracker The Log
Void Zap Firecracker The Log
Zap Firecracker Void The Log
Void The Log
Void
Void The Log
Zap Void Goblin Drill The Log
Zap Firecracker The Log Ice Spirit
Firecracker Void The Log Zap
Void Zap The Log
Void Zap Firecracker The Log
Zap Firecracker Void
Zap Ice Spirit Firecracker Void
Void
Void Zap The Log
Zap Void Ice Spirit Firecracker
Firecracker The Log
Zap Ice Spirit Void
Zap Firecracker
The Log
Void Firecracker Lumberjack
The Log Zap Firecracker
Void Zap
Firecracker
Zap Ice Spirit Firecracker The Log
Firecracker Zap Void
Void Zap Firecracker The Log
Firecracker Void
Void

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