My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Prince P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Baby Dragon Lumberjack
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Electro Wizard Lumberjack
The Log
Firecracker Prince Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Prince P.E.K.K.A Electro Wizard Lumberjack
Fireball
Firecracker Baby Dragon Electro Wizard Lumberjack
Poison
Firecracker Electro Wizard
Lightning
Baby Dragon Prince Electro Wizard Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Earthquake Baby Dragon Electro Wizard Lumberjack Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Earthquake Baby Dragon

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Prince P.E.K.K.A Electro Wizard Baby Dragon Lumberjack
Firecracker
Zap Earthquake Baby Dragon Prince P.E.K.K.A Lumberjack
Earthquake
Zap Firecracker Prince P.E.K.K.A
Baby Dragon
Zap Firecracker Prince P.E.K.K.A Electro Wizard Lumberjack
Prince
Zap Firecracker Earthquake Baby Dragon Electro Wizard Lumberjack
P.E.K.K.A
Zap Electro Wizard Firecracker Earthquake Baby Dragon Lumberjack
Electro Wizard
Zap P.E.K.K.A Baby Dragon Prince Lumberjack
Lumberjack
Zap Firecracker Baby Dragon Prince P.E.K.K.A Electro Wizard

Defense Synergies 1 18

Zap
Electro Wizard Firecracker Earthquake Baby Dragon Prince P.E.K.K.A Lumberjack
Firecracker
Zap Earthquake Baby Dragon Prince P.E.K.K.A Electro Wizard Lumberjack
Earthquake
Zap Firecracker
Baby Dragon
Zap Firecracker Prince P.E.K.K.A Lumberjack
Prince
Zap Firecracker Baby Dragon Electro Wizard
P.E.K.K.A
Zap Firecracker Baby Dragon Electro Wizard
Electro Wizard
Zap Firecracker Prince P.E.K.K.A Lumberjack
Lumberjack
Zap Firecracker Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Baby Dragon Electro Wizard
P.E.K.K.A Lumberjack Zap Firecracker Prince Electro Wizard
Prince P.E.K.K.A Lumberjack Electro Wizard
Prince P.E.K.K.A Lumberjack Firecracker Electro Wizard
Firecracker Earthquake Prince P.E.K.K.A Lumberjack
Zap Firecracker Earthquake Baby Dragon Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Baby Dragon
Earthquake Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Lumberjack
Firecracker Prince Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Earthquake Baby Dragon Lumberjack
Zap Firecracker Baby Dragon Electro Wizard
Prince P.E.K.K.A Lumberjack Zap Earthquake Electro Wizard
Zap Firecracker Earthquake Baby Dragon Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Prince Electro Wizard Lumberjack
Zap Prince P.E.K.K.A Electro Wizard Lumberjack
Firecracker Prince P.E.K.K.A Electro Wizard Lumberjack
Zap Firecracker Baby Dragon Prince Electro Wizard Lumberjack
Zap Earthquake Baby Dragon Firecracker Electro Wizard Lumberjack
P.E.K.K.A Prince Electro Wizard Lumberjack
Firecracker Earthquake Baby Dragon Prince P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Baby Dragon Prince Lumberjack
P.E.K.K.A Lumberjack Zap Prince Electro Wizard
Prince P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Prince Lumberjack
Firecracker Zap Baby Dragon Electro Wizard
Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Prince Lumberjack
Zap P.E.K.K.A Electro Wizard Firecracker Baby Dragon Prince
P.E.K.K.A
P.E.K.K.A Prince Lumberjack
P.E.K.K.A Zap Prince Electro Wizard
Prince P.E.K.K.A Lumberjack
Firecracker Baby Dragon
Electro Wizard Zap Firecracker Baby Dragon Prince P.E.K.K.A Lumberjack
Zap Firecracker Earthquake Baby Dragon P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Baby Dragon
Firecracker Zap Baby Dragon Electro Wizard
Earthquake Baby Dragon
Earthquake Firecracker Prince
Zap Firecracker Earthquake Baby Dragon
Firecracker Zap Baby Dragon
Firecracker Earthquake Baby Dragon
Earthquake Zap Firecracker Baby Dragon
Zap Firecracker
Prince Electro Wizard Lumberjack
Firecracker Zap Earthquake Prince Electro Wizard
Zap Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake Zap Firecracker Baby Dragon Prince
Earthquake Zap Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake
Zap Firecracker Earthquake Baby Dragon Prince Electro Wizard
Zap Firecracker Earthquake Baby Dragon
Earthquake Baby Dragon Prince
Prince
Earthquake Zap Baby Dragon
Zap Firecracker Earthquake Baby Dragon
Firecracker Zap Earthquake Baby Dragon Electro Wizard
Zap Baby Dragon Prince
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Electro Wizard
Zap Electro Wizard Firecracker
Zap Earthquake
Zap Firecracker Electro Wizard
P.E.K.K.A Prince
Firecracker Earthquake
Zap Earthquake Electro Wizard Prince
Zap Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon Prince Electro Wizard Lumberjack
Zap Firecracker Earthquake Baby Dragon
Zap
Firecracker Prince P.E.K.K.A
Zap Firecracker Baby Dragon Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Baby Dragon Prince Electro Wizard
Prince P.E.K.K.A
Firecracker

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