My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Flying Machine Goblin Hut Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Flying Machine Goblin Hut Witch
Zap
Firecracker Flying Machine Goblin Hut Witch
Barbarian Barrel
Firecracker Elixir Golem Goblin Hut Witch Electro Wizard
The Log
Firecracker Elixir Golem Goblin Hut Witch
Earthquake
Firecracker Elixir Golem Goblin Hut Witch
Arrows
Firecracker Flying Machine Goblin Hut Witch
Royal Delivery
Firecracker Elixir Golem Flying Machine Goblin Hut Witch Electro Wizard
Fireball
Firecracker Elixir Golem Flying Machine Goblin Hut Witch Electro Wizard
Poison
Firecracker Elixir Golem Flying Machine Goblin Hut Witch Electro Wizard
Lightning
Goblin Hut Witch Electro Wizard
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Elixir Golem Flying Machine Electro Wizard Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Elixir Golem Flying Machine

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Elixir Golem Flying Machine Goblin Hut Witch Mega Knight
Firecracker
Zap Elixir Golem Flying Machine Goblin Hut Mega Knight
Elixir Golem
Firecracker Zap Flying Machine Goblin Hut Witch
Flying Machine
Zap Firecracker Elixir Golem Goblin Hut Mega Knight
Goblin Hut
Zap Firecracker Elixir Golem Flying Machine Mega Knight
Witch
Zap Elixir Golem Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Firecracker Flying Machine Goblin Hut Witch Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Firecracker Flying Machine Goblin Hut Witch
Firecracker
Zap Flying Machine Goblin Hut Electro Wizard Mega Knight
Elixir Golem
Flying Machine
Zap Firecracker Goblin Hut Electro Wizard Mega Knight
Goblin Hut
Zap Firecracker Flying Machine Electro Wizard
Witch
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Flying Machine Goblin Hut Witch Mega Knight
Mega Knight
Zap Firecracker Flying Machine Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine Goblin Hut Electro Wizard
Zap Firecracker Flying Machine Goblin Hut Witch Electro Wizard Mega Knight
Goblin Hut Witch Mega Knight Electro Wizard
Goblin Hut Witch Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Zap Firecracker Flying Machine Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Flying Machine Goblin Hut Witch
Zap Flying Machine Electro Wizard Mega Knight
Witch Goblin Hut
Firecracker Electro Wizard Mega Knight
Witch Electro Wizard Zap Firecracker Flying Machine Goblin Hut Mega Knight
Zap Firecracker Flying Machine Goblin Hut Witch Electro Wizard
Goblin Hut Mega Knight Zap Flying Machine Witch Electro Wizard
Mega Knight Zap Firecracker Goblin Hut Witch Electro Wizard
Goblin Hut Electro Wizard Mega Knight
Zap Goblin Hut Electro Wizard Mega Knight
Mega Knight Firecracker Goblin Hut Witch Electro Wizard
Mega Knight Zap Firecracker Flying Machine Goblin Hut Witch Electro Wizard
Zap Witch Firecracker Flying Machine Goblin Hut Electro Wizard Mega Knight
Goblin Hut Electro Wizard
Mega Knight Firecracker Flying Machine Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Hut Witch Electro Wizard
Electro Wizard Zap Firecracker Flying Machine Mega Knight
Mega Knight Zap Goblin Hut Witch Electro Wizard
Mega Knight Zap Electro Wizard
Goblin Hut Witch Mega Knight
Firecracker Zap Flying Machine Goblin Hut Witch Electro Wizard
Flying Machine Goblin Hut Witch Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Firecracker Flying Machine Goblin Hut Witch
Witch Goblin Hut
Mega Knight Flying Machine Goblin Hut Witch
Mega Knight Zap Electro Wizard
Mega Knight Witch
Firecracker Flying Machine Witch Mega Knight
Goblin Hut Witch Electro Wizard Zap Firecracker Flying Machine
Mega Knight Zap Firecracker Flying Machine Goblin Hut Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Zap Flying Machine Electro Wizard
Flying Machine Goblin Hut
Firecracker Flying Machine
Zap Firecracker Mega Knight
Firecracker Zap Flying Machine Witch
Firecracker Flying Machine Witch
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Electro Wizard
Firecracker Zap Flying Machine Electro Wizard
Zap Firecracker Flying Machine
Flying Machine Firecracker Goblin Hut
Firecracker Flying Machine
Zap Firecracker Flying Machine Goblin Hut
Zap Firecracker Flying Machine Goblin Hut Witch
Firecracker Flying Machine Goblin Hut Mega Knight
Zap Firecracker Flying Machine Electro Wizard Mega Knight
Zap Firecracker Flying Machine Witch Mega Knight
Mega Knight
Zap Flying Machine
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Flying Machine Witch Electro Wizard
Zap Flying Machine Witch Mega Knight
Zap Firecracker
Zap Firecracker Flying Machine Witch Electro Wizard
Zap Electro Wizard Firecracker Flying Machine Goblin Hut Witch
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Flying Machine Goblin Hut Witch
Zap Firecracker Flying Machine Witch Electro Wizard
Firecracker Flying Machine Electro Wizard Mega Knight
Zap Firecracker Flying Machine
Zap
Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine Witch Electro Wizard
Firecracker Zap Flying Machine Witch Electro Wizard
Zap Firecracker Flying Machine Witch Electro Wizard Mega Knight

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