My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Zappies Bowler Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Skeleton Army
Giant Snowball
Battle Ram Zappies Skeleton Army Little Prince
Zap
Firecracker Battle Ram Zappies Skeleton Army Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram Zappies Skeleton Army Royal Ghost Little Prince
The Log
Firecracker Elite Barbarians Battle Ram Zappies Skeleton Army Little Prince
Earthquake
Firecracker Zappies Skeleton Army
Arrows
Firecracker Zappies Skeleton Army Little Prince
Royal Delivery
Firecracker Elite Barbarians Battle Ram Zappies Skeleton Army Bowler Royal Ghost Little Prince
Fireball
Firecracker Elite Barbarians Battle Ram Zappies Skeleton Army Bowler Little Prince
Poison
Firecracker Zappies Skeleton Army Little Prince
Lightning
Elite Barbarians Battle Ram Bowler Little Prince
Rocket
Elite Barbarians Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Royal Ghost Little Prince Battle Ram Zappies Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Skeleton Army Royal Ghost Little Prince

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Battle Ram Zappies Bowler
Elite Barbarians
Firecracker Battle Ram Zappies Royal Ghost
Battle Ram
Firecracker Elite Barbarians Zappies Royal Ghost
Zappies
Firecracker Elite Barbarians Battle Ram Bowler Royal Ghost
Skeleton Army
Bowler
Firecracker Zappies Little Prince
Royal Ghost
Elite Barbarians Battle Ram Zappies Little Prince
Little Prince
Bowler Royal Ghost

Defense Synergies 0 6

Firecracker
Zappies Skeleton Army
Elite Barbarians
Battle Ram
Zappies
Firecracker Skeleton Army Bowler
Skeleton Army
Firecracker Zappies
Bowler
Zappies Little Prince
Royal Ghost
Little Prince
Little Prince
Bowler Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Zappies
Elite Barbarians Skeleton Army Firecracker Zappies
Skeleton Army Bowler Elite Barbarians Zappies
Elite Barbarians Skeleton Army Firecracker Zappies Bowler
Firecracker Elite Barbarians Skeleton Army Bowler
Skeleton Army Bowler Firecracker Zappies Royal Ghost
Firecracker Zappies Little Prince
Bowler
Zappies Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Zappies Bowler Royal Ghost Little Prince
Skeleton Army Firecracker Zappies Bowler Royal Ghost
Firecracker Zappies
Skeleton Army Bowler Elite Barbarians Zappies
Skeleton Army Bowler Firecracker Zappies Royal Ghost
Elite Barbarians Skeleton Army Zappies
Skeleton Army Elite Barbarians Zappies Bowler
Firecracker Elite Barbarians Zappies Skeleton Army Bowler
Firecracker Elite Barbarians Zappies Skeleton Army Bowler Royal Ghost Little Prince
Firecracker Zappies Bowler Royal Ghost Little Prince
Elite Barbarians Zappies
Skeleton Army Bowler Royal Ghost Firecracker Elite Barbarians Zappies Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Zappies Bowler Royal Ghost
Firecracker Elite Barbarians Bowler Royal Ghost
Zappies Skeleton Army Elite Barbarians Bowler
Skeleton Army Bowler Elite Barbarians Zappies
Elite Barbarians Zappies Skeleton Army Bowler
Firecracker Zappies
Skeleton Army Elite Barbarians Zappies Bowler
Elite Barbarians Zappies Skeleton Army
Firecracker Elite Barbarians Zappies Skeleton Army
Zappies Skeleton Army
Elite Barbarians Zappies Bowler
Skeleton Army Elite Barbarians Bowler
Elite Barbarians Skeleton Army Bowler Zappies
Firecracker Zappies Skeleton Army Bowler
Elite Barbarians Zappies Skeleton Army Firecracker Bowler Little Prince
Bowler Firecracker Elite Barbarians Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Bowler Royal Ghost
Firecracker
Firecracker Bowler
Firecracker
Firecracker Bowler
Firecracker Bowler
Firecracker
Elite Barbarians Bowler
Firecracker Bowler
Firecracker
Firecracker Elite Barbarians Bowler
Firecracker
Firecracker Elite Barbarians
Firecracker Bowler
Firecracker Bowler
Firecracker Bowler
Firecracker Bowler Little Prince
Bowler
Bowler
Firecracker Bowler Little Prince
Firecracker Bowler Royal Ghost
Bowler
Firecracker
Elite Barbarians Firecracker Little Prince
Firecracker Zappies
Elite Barbarians Bowler
Firecracker Zappies
Firecracker Bowler
Zappies Skeleton Army
Firecracker Zappies
Firecracker Bowler
Firecracker Bowler
Firecracker Elite Barbarians
Firecracker Elite Barbarians Zappies Bowler
Firecracker Zappies
Firecracker Bowler Royal Ghost Little Prince
Firecracker Bowler

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