My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Barbarians Balloon
Zap
Balloon
Barbarian Barrel
Barbarians Elite Barbarians Wizard
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Wizard Balloon
Fireball
Barbarians Elite Barbarians Wizard Balloon
Poison
Barbarians Wizard Balloon
Lightning
Elite Barbarians Wizard Balloon
Rocket
Barbarians Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Freeze Barbarians Wizard Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage The Log Freeze Barbarians

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Elite Barbarians
Rage Wizard The Log Mega Knight
Wizard
Elite Barbarians Rage Balloon Mega Knight
Rage
Elite Barbarians Balloon Wizard
Freeze
Balloon
Balloon
Rage Freeze Barbarians Wizard The Log Mega Knight
The Log
Elite Barbarians Balloon Mega Knight
Mega Knight
Elite Barbarians Wizard Balloon The Log

Defense Synergies 0 8

Barbarians
Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians Freeze The Log Mega Knight
Rage
Freeze
Wizard Mega Knight
Balloon
The Log
Elite Barbarians Wizard Mega Knight
Mega Knight
Elite Barbarians Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Elite Barbarians The Log Mega Knight
Barbarians Mega Knight Elite Barbarians Freeze
Barbarians Elite Barbarians Mega Knight
Barbarians Elite Barbarians The Log Mega Knight
Freeze The Log Mega Knight
Wizard Freeze
Barbarians The Log Mega Knight
Barbarians Elite Barbarians
Elite Barbarians Barbarians Mega Knight
Barbarians Wizard Freeze The Log Mega Knight
Wizard
Barbarians Mega Knight Elite Barbarians Wizard Freeze The Log
Wizard Mega Knight Barbarians Freeze The Log
Barbarians Elite Barbarians Mega Knight
Barbarians Elite Barbarians Freeze The Log Mega Knight
Barbarians Wizard Mega Knight Elite Barbarians
Mega Knight Barbarians Elite Barbarians Wizard The Log
Wizard Freeze The Log Barbarians Mega Knight
Barbarians Elite Barbarians
Wizard Mega Knight Barbarians Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians
Elite Barbarians Wizard The Log Mega Knight
Barbarians Mega Knight Elite Barbarians The Log
Mega Knight Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Mega Knight
Wizard Freeze
Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians
Freeze Mega Knight Barbarians Elite Barbarians The Log
Barbarians
Mega Knight Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Mega Knight Wizard
Wizard Barbarians Mega Knight
Barbarians Elite Barbarians Freeze The Log
Mega Knight Barbarians Elite Barbarians Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Barbarians Freeze The Log
Wizard The Log Mega Knight
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
Freeze
Elite Barbarians The Log
Wizard The Log
Wizard The Log Mega Knight
Freeze
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Barbarians The Log
Freeze The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Elite Barbarians Wizard
Wizard Freeze
Elite Barbarians
Wizard The Log Mega Knight
Freeze
Mega Knight
Wizard The Log
Barbarians Freeze
Wizard
Freeze
The Log
Wizard Mega Knight
The Log Wizard
Elite Barbarians Mega Knight
Elite Barbarians Freeze The Log
Freeze The Log Mega Knight
Wizard Mega Knight

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